AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    how is that? I just cant get over the fact that they lost the extra attack from the warden...
     
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  2. Tombomb7
    Cold One

    Tombomb7 Well-Known Member

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    I have just hopped on to start reviewing the latest info on our new scrolls..should I panic now or rejoice? XD
     
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  3. LordBaconBane
    Ripperdactil

    LordBaconBane Well-Known Member

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    Carnosaur with buffed bites (+1 from 7+ wound model and +1 to hit from command ability) is 2+3+ -1 rend 5 damage, assuming no damage taken. That is crazy.
     
  4. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    Guys I think this will be FAQd. I'm almost certain it's suppose to be melee attacks. No way they meant to give our Skinks that much dmg.

    Could be wrong, but there is always something glaring that they miss, and its OP and then it gets fixed. Just remain cautious.

    That being said, SKINKS RULE THE WORLD AGAIN BABY
     
  5. Bandicoot
    Saurus

    Bandicoot Active Member

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    Do we have any information on the Eternal Starhost yet? A viable guard core is the only thing I I truly wanted out of this update (also Krox buff so yay)
     
  6. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I mean, they aren't as good as they could be. But MWs, being able to still reach a 2+ save via spells, soaking damage for Slann, and 2ws each. Think of them as better auric hearth guard for Slann protection.
     
  7. Acehilator
    Ripperdactil

    Acehilator Well-Known Member

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    Ah damn, no they don't. Starpriest ability triggers on wound rolls, not hit rolls. So:

    80 attacks
    26.67 hits
    8.89 wounds, 4.45 MW
    8.89 damage vs 4+ save (4.45 + 4.45)
     
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  8. Za'tek
    Skink

    Za'tek Active Member

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    The +1 is only for models with 7 or less wounds, so it can eat smaller things better, but gets problems if they are too big.
     
  9. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    He will wreck some glasshammers.
     
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  10. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Have fun guys. Gotta go some irl stuff. I will check back later tonight. Let me know all the cool tech you guys find. Building list is gonna be a lot of fun. 24 Terradons with 2 Terradon Cheifs sounds amazing. Specially in FoS.
     
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  11. Syrex
    Jungle Swarm

    Syrex New Member

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    Scar Vet on Carno options are a little odd.The spear is just a flat out improvement over the war blade (plus range, extra damage on charge, same number of attacks).
    Overall as a new Seraphon player I’m pretty happy, time to start building
     
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  12. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    I'm going to call it now. SKINK STARPRIEST IS THE MVP OF THE BOOK (sorry for yelling but i'm excited). 120 points for +5 CP, Free huge buff, 1 cast wizard with a great spell. YES PLEASE. ALL DAY. 2x in a list might not be bad.
     
  13. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Terrain piece Warscroll?
     
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  14. Nart
    Carnasaur

    Nart Well-Known Member

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    Looks my worst dream came true - overbuffed saurus blocks are the way to go. They can go up to 2+ save (skink priest abilty + starseer spell), hit on 3's rerolling 1's (oldblood+claws of glory/CA ability), wound on 2+ (sunblood's CA), exploding hits (scarvet) and MW on 6 to-wound (starpriest). This is another "i charged you, please remove" unit. Even more mad if coalesced with coatl's claw.
     
  15. Mees
    Skink

    Mees Member

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    Why does no one talk about the Ripperdactyl potential though? The command ability of the Ripper chief is not a hard once per turn. Combine this with all of the extra CP's we're generating on top of for a example an Aetherquatz brooch. That's an insane amount of exrta attacks for all Ripperdactyl units with 18 inches of him
     
  16. Tim smith
    Jungle Swarm

    Tim smith New Member

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    I love how this thread went from OMG we sux to omg we too overpowered in just a few more warscrolls.
     
  17. Cuetzpal Pilli
    Temple Guard

    Cuetzpal Pilli Well-Known Member

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    The Skink Priest ability only works on SKINK units.
     
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  18. Tim smith
    Jungle Swarm

    Tim smith New Member

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    I really like what I’m seeing so far. It appears to be a warclans and skaven esque tome. Want to build skinks? You can do that and win. Saurus? That too! Flying monsters and salamanders with giant triceratops. Still competitive!
     
  19. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    **DELETE**
     
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  20. Acehilator
    Ripperdactil

    Acehilator Well-Known Member

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    Yeah, last post for me as well tonight.

    12 Terradons with Starpriest Serpent Staff, Priest Star-Stone Staff and Herald of the Old Ones (Priest Command Ability).

    ranged:
    42 attacks hitting on 3s
    28 hits
    18.67 wounds, 4.67 MW
    9.34 damage vs 4+ save

    melee:
    48 attacks hitting on 3s
    32 hits
    16 wounds, 5.34 MW
    8 damage vs 4+ save

    17.34 regular damage, plus 10 MW from Serpent Staff, plus 20 MW from the bombs with the Terradon Chief buff. 47.34 damage, 30 of which are MWs. Not too shabby for 540 points and 2 CP.
     

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