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Tutorial Seraphon List for Battletome 2.o

Discussion in 'Seraphon Tactics' started by LizardWizard, Mar 4, 2020.

  1. Lord Skal'terakk
    Chameleon Skink

    Lord Skal'terakk Well-Known Member

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    I don't think paper will look good on that model, I was thinking more of a conversion! But I could really get inspired of this, I could try to imitate the pose of that Saurus and also the Skink why not
     
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  2. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    the one on the left should be a krox but if you can model mini microphones then i want to see that when you are done
     
  3. Lord Skal'terakk
    Chameleon Skink

    Lord Skal'terakk Well-Known Member

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    I'll do my best!
     
  4. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    What do you guys think Meeting Engagement list would look like? Is there any place for Saurus Guards? They've been nerfed into oblivion, but I think for that price they could perform well in low point formats. SW are now look a lot better. 20 models with clubs(under buffs from heroes) are kinda scary in such format.
    I even have that weird idea of taking Slann with block of 20 SG(not in ME though, they only allow x2 wascroll size). SG in front, Slann behind, attacking with his 3" lightning, casting magic and supporting SG, skinks shooting from behind with Starpriest buff.
     
  5. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    the slann block is really funny but i would use kroak for it he does better in melee and his 4+ aftersave helps out a lot when attacks sneak past the guard
     
  6. Lord Skal'terakk
    Chameleon Skink

    Lord Skal'terakk Well-Known Member

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    It would make a hell of a decoration for a Lizardmen blood bowl pitch
     
  7. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    I can try to get that finished today or tomorrow
     
  8. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    take your time we aren't going any where
     
  9. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Agreed!
     
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  10. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I think Saurus Guard Koatl's Claw will be the way to go. Starseer will also help your late arrivals make it into the fray. As soon as I finish a list for each subfaction I will start theorycrafting ME.
     
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  11. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    I think you’re missing some points here. They dont count up to 1980 but to 1860. Maybe add a Starpriest and make the balewind Bound (or not for the chance at a nice triumph).

    I made the same list, but with an starpriest. My second version drops the AB and balewind but adds a block of 20 warriors. What do you think of kroak without AB and balewind? Does he need that range? Could use him as CP farm and nice buffing magic. For MW spam you need the range of course. But also without some SG, he might get sniped. If I look at both list, I think the most competitive is with kroak as MW spam (incl AB and balewind) in a Realmshaper, since Firelances misses highrend/MW and ranged.
     
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  12. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Good catch. I had bad math. I think I left out the Starpriest. It would explain why I was 120 under what I thought I was. LoL.

    Not sure about running Kroak without the BwV or Ab though. 22" is much more effective than 10".
     
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  13. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Would you say that lord Kroak needs BwV or Astrolith to be used to his maximum potential? I’m curious as my list is running a lord Kroak to use his mortal wounds and get cp. I guess without those who supports I could move him up closer to the central command group to make up for the lack of range
     
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  14. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I would at minimum take a BwV. They are only 40 points and give a huge buff to the caster.
     
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  15. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    So what should I drop for Baldwin’s vortex? I don’t have 3 scar veterans, so I maybe I could swap a starpriest for a regular priest?
     
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  16. Boshea
    Saurus

    Boshea Active Member

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    Regular priest is only worth running if you have Skinks. Characters are pretty much broken in to three support groups now.

    Saurus heroes buff Saursus Units
    Skink heroes buff Skink units
    Wizards buff Seraphon

    Starpriest, Starseer, Slaan, and Astrolith (not a wizard, but buffs wizards so close enough) can go in any list. The other heroes you only want if your battleline is going to benefit from their buffs.
     
  17. Ustyk
    Cold One

    Ustyk Active Member

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    Spell spam and summon Kroak + Slann

    Allegiance: Seraphon
    - Constellation: Dracothion's Tail
    Leaders
    Slann Starmaster (260)
    - General
    - Command Trait: Ancient Knowledge
    - Artefact: Godbeast Pendant
    - Spell: Celestial Equilibrium
    - Ancient Knowledge Spell: Mystical Unforging
    Skink Starpriest (120)
    - Spell: Bind Endless Spell
    Skink Oracle on Troglodon (260)
    Saurus Astrolith Bearer (140)
    Lord Kroak (320)
    - Spell: Stellar Tempest
    - Ancient Knowledge Spell: Drain Magic
    Battleline
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    Units
    12 x Salamander Hunting Pack (240)
    12 x Salamander Hunting Pack (240)
    Endless Spells / Terrain / CPs
    Bound Chronomantic Cogs (90)
    Bound Balewind Vortex (50)
    Aethervoid Pendulum (50)
    Purple Sun of Shyish (50)

    Realmshaper Engine

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 100
     
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  18. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Is anyone having any luck building a low drop list? Feels like you need to somewhat manage your drops to be on the upper end of competitive, and all those good buffing characters just send your drops through the roof.
     
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  19. Ustyk
    Cold One

    Ustyk Active Member

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    having high drops is also good. It wont let you go first but you can better place your important characters or units. If you know enemy you can counter him. You can always place your units so bad that enemy will let you go first (especialy playing with run/shoot/charge abilities). And alsh chance for duble turn. But this is my opinion
     
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  20. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Definitely, there's just so much shooting alpha strike right now and we have so many squishy buff characters it'll be something we'll have to keep in mind.
     
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