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Tutorial Seraphon List for Battletome 2.o

Discussion in 'Seraphon Tactics' started by LizardWizard, Mar 4, 2020.

  1. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    Well after FAQ where are we @LizardWizard . Ripper nerf hurts bad, same with fangs nerf.
     
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  2. Nart
    Carnasaur

    Nart Well-Known Member

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    Fangs nerf at least was expected, and it is still very strong ability. If your opponent cannot get rid of skinks from range, he is really screwed.
     
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  3. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Both nerfs are big.

    I was interested in the potential of running 120 Skinks. Probably won't do that any longer. I still think FoS is a strong subfaction. Getting a round of shooting in the opponent's turn made it god-tier. Probably going to be sticking to a single 40x unit of Skinks for the time being.

    I don't plan to use Rippers at all now. Maybe a unit of 3, but I would rather bring a Skink Priest over a Ripper chief always.
     
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  4. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    So you going to be remaking your lists? Any still good or not? Can't believe they nerfed rippers now I suspect Terradons would be better?
     
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  5. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I won't remake them, but I will down grade the Ripper list out of the tournament quality category. Terradons are clear choice for flying units now. Before hand Rippers had the potential for higher burst, especially against low save hordes like Plague Monks, Witch Aelves, ect.
     
  6. Ustyk
    Cold One

    Ustyk Active Member

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    Ouch. Rippers were smashed. Now they are unplayable.
    Fang of sotek was clear for me from the begining. And also summon now is clear to understand ^^... Constalation nerf works only for one Hero?
     
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  7. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    it always only worked for one person but now it's in the hero phase
     
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  8. Nart
    Carnasaur

    Nart Well-Known Member

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    They clarified it to be at the start of the hero phase.
     
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  9. Ustyk
    Cold One

    Ustyk Active Member

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    Unfortunatly reducing dmg for coalested is not working for mortals.....
     
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  10. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    To be fair I never thought it did in the first place
     
  11. MackiMac
    Ripperdactil

    MackiMac Well-Known Member

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    How would you run a list with Gotrek in it? :)
     
  12. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    Speaking of Gotrek I've thought about 3d printing a model for Nakai and using him as Gotrek. Fits the sort of Wanderer thing.
     
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  13. Ustyk
    Cold One

    Ustyk Active Member

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    Briliant idea.
     
  14. karlsbc
    Saurus

    karlsbc Well-Known Member

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    Good idea. I'm planning myself on using some time Tenehanuin's old model with the scenic base as proxy.
     
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  15. red_moo
    Skink

    red_moo New Member

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    @LizardWizard What do you mean by one block of 40? 40+10+10 with most competitive lists you have written out, or does anything change with them?

    Also hello everyone! Long time lurker that got excited and woke up his lizards after good 15 years here. :)
     
  16. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    welcome to the jungle new blood! i hope you enjoy your stay.
     
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  17. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Welcome to lustria. Glad to have another lurker among the living :D

    I was speaking to several concepts which would have used running multiple 40x units of Skinks. Now I will be sticking with only 1 block. It is much less worth running 2 of each Skink Priest/Starpriest and multiple blocks MaxSU of Skinks.
     
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  18. red_moo
    Skink

    red_moo New Member

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    Already did for years! But as many I needed quite some time to warm up to AOS. You guys are amazing. :)

    It was time :D
    Ahh, makes sense! Thanks!

    Btw, what makes you decide what loadout to take with skink units? Seems its blowpipes+clubs for larger (40) and javelins+shields for smaller (10) units?
     
    Last edited: Mar 30, 2020
  19. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Great question.

    My thought process is this:
    If I am taking a 40x unit of Skinks it is to deal damage. Thus I kit them to maximize damage. If I am taking a MinSU of Skinks it's to fill battleline and hold objectives or screen. If the unit is holding objectives then I need it to stay alive as long as possible so I want shields. And as the enemy will likely be aiming to take the objective the MinSU skinks are on or I plan to place them to screen then I am going to be within 8" at somepoint. So I might as well take javalines over boltspitters.

    Not sure it is fully sound, but it why I have decided to kit Skinks the way I do :D
     
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  20. red_moo
    Skink

    red_moo New Member

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    Heh, thought it might be something in that direction. Thanks for clarifying!
    Though in the lists the loadouts are pretty random so I had to ask. :)

    Also the lists you posted are great, thank you, but since the point values change so much some of them are over 2000pts now, like the first one.

    I have another dilemma though. We all try to work with what we have/like. Shadowstrike terradons with slann/kroak(still trying to find a metal one) and salamanders/kroxigors are pretty much what I am looking at and wish to play.

    Would just 9 terradons + 1 chief be enough to be a viable unit?

    Beside terradons I love sallies (have 3 packs) and kroxies (have 6). I'm having some trouble coming up with a good tournament or at least very competitive mishmash of your 3 lists that would include all of them or any viable combination of them beside those 9 terradons.

    Any ideas? :)
    Sorry for going ham with the questions, but I think I exhausted them for now.. :D

    Thank you for helping us. :)
     

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