Looks like GW is trying to keep folks interested during the quarantine by releasing a solo mini-campaign for Age of Sigmar called Solo Warhammer: Troggoth Slayers. I had my oldest son (11 years old) give it a shot today with his fledgling SCE hunting party and he really liked it. It isn't the most revolutionary scenario I have ever encountered, but at this point I'll take it. The basic idea is that you are hunting Troggoths that are violating your territory, so you form a hunting party with the intent of killing the Troggoth King. Three battleplans are included as well as basic behavioral rules that govern how the Troggoths move and attack. We've gone through two of the three missions so far and they were quite easy (he is playing the Hard Mode variant which adds an extra unit of Troggoths) for him. Then again, I may have helped him build a party that doesn't follow the spirit of the party rules, even if it does follow the letter (per my interpretation at least). If you're without opponents and having AoS withdrawal, give it a shot. You've got nothing to lose but some time.
The only army I own is Seraphon, but I wanted to give it a shot. So, I found some alternatives. Stick some Lego figures on bases, create stone golems from chunks of foam, use some army men if you have lying around, or just fight Seraphon with Seraphon. It’s a great little campaign and can be adapted for anything, and I had a lot of fun with it.
I honestly think solo-play content is something that should seriously be explored by GW. There is so much lore and character in the game that it would be easy to create this kind of stuff. It would could also motivate people to purchase new kits outside of what they normally do with the Troggoth thing being a prime example as I have no interest in playing troggoths, but if I found a solo-campaign enjoyable, I may look into actually getting one instead of using a proxy. I kind of hope they do more of it, even after the quarantine.
What I'd especially like would be that it'd make buying that 1 set of Troggoth you do like worthwhile. Right now you occasionally see a cool unit or hero, but for an army you don't ever want to play cuz you don't like the rest. Which means that aside from the collecting aspect & painting there's no reason to get it. If they gave some small single player games like this you can get that cool model and know it won't just be collecting dust in a display cabinet but actually be used. Also, more in general it'd just be nice to be able to play solo-games. It's a nice way of testing out models and getting a feeling for them in practise while still being at least semi-realistic. Plus, it gives players with a less active community something to do.
Content like this would have kept me engaged and buying new models instead of taking a five year hiatus from the hobby.
I can play Grey Knights hunting space dinosaurs though. Just need to make AoS profiles for Strike Squad.
While not troggoth related, they did post another one about a week ago that's a 'infinite' dungeon crawl vs night haunt. https://www.warhammer-community.com...atacombsgw-homepage-post-1fw-homepage-post-1/ That's two for two for Thursday's. On the second post the author mentions they had load more ideas. Here's hoping for another one tomorrow! They've done destruction and death. My mates and I were musing and I think a chaos is the next one up, with a sort of endless portal spawn you have to capture and eliminate to win. Kinda like how creeper world plays.
Hmmm...if I was to pick 4 heroes with wounds that are 9 or less Seraphon Lord Kroak Eternity Warden Sun Blood Starmaster for easy mode... StD Gaunt Summoner on Disk Chaos Lord on Daemonic Mount Chaos Lord on Karkadrak Be'lakor
Unfortunately named characters are not valid choices for your adventuring party, so Lord Kroak is out. My boys and I played this one with the following party: Slann Scar-Vet on Cold One Anointed Lord Arcanum on Griff Charger The rooms ended so quickly it got boring fast. The Lord Arcanum and Scar Vet did most of the killing and they did it well.
At least you can easily increase the difficulty, just double the enemies in each room. Or add in a boss. Shouldn't be too difficult to get something interesting going.
Very true. We didn't have much time to experiment, but it wouldn't be hard to make it more challenging.
I like this new Nighthaunt solo adventure as a skeleton for making a cool dungeon-delving, mini-narrative campaign. Such as your party is searching for something/someone in this evershifting crypt-maze. Could add some traps or some such thing inspired by some of the terrain (faction ones too!). Might be a little too D&D-like, but I still dig it, haha! Run as is, I feel it would get boring fast as the survival incentive isn't that interesting to me in this medium. Hoping they add more of these that you can link them all into a multi-layered/step campaign. Which reminds me: I know MiniWargaming gets ragged on a good bit for a few reasons, but I will say their AoS narrative campaigns with custom rules are my fave thing to watch. These solo adventures kind of remind me of those campaigns.