Scar-Veteran
Tk'ya'pyk
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Gem selling goes off without a hitch. Gem buying goes off without a hitch. Well, except for Ohmen trying - and failing - to convince the shopkeep to buy Shiro's sapphires...
On the fifth day after arriving in Kithmali, you set out for the Mercenary's Guild.
This is oddly easier than you expected. One of the guards directs you back over to the barracks area. It turns out the Mercenary's Guild occupies a three-story, timber-frame building about half a block away. It is an oddly large, ornate building for a Mercenary's Guild. Most of the ones you're familiar with have been small offices, not ornate mini-mansions! Curious, you go inside to discover that the Guildhall is part Guildhall, part tavern, and part inn! Looking around, you see what you suspect are mercenaries sitting at various tables, chatting with each other, playing cards (or an odd board game with black and white discs on one table), drinking, and just relaxing.
Most of the inside of the Guildhall is done up like the outside, with white plastered walls interspersed with black timbering. Across from the doorway is a large, solid-looking desk with a tired, but happy-looking human woman. Her red-brown hair is done up in a tall, but loose bun atop her head. A pair of what you think are knitting needles or sticks of some kind have been stuck through it. You cannot see below the desk, but she is wearing a loose-fitting linen shirt under an ornately-embroidered black corset. She gives the lot of you a curious look, then smirks.
"Welcome to the Kithmali-City branch of the Ind'valis Seas Mercenary Guild. Are you looking to hire, or to sign on?"
On the fifth day after arriving in Kithmali, you set out for the Mercenary's Guild.
This is oddly easier than you expected. One of the guards directs you back over to the barracks area. It turns out the Mercenary's Guild occupies a three-story, timber-frame building about half a block away. It is an oddly large, ornate building for a Mercenary's Guild. Most of the ones you're familiar with have been small offices, not ornate mini-mansions! Curious, you go inside to discover that the Guildhall is part Guildhall, part tavern, and part inn! Looking around, you see what you suspect are mercenaries sitting at various tables, chatting with each other, playing cards (or an odd board game with black and white discs on one table), drinking, and just relaxing.
Most of the inside of the Guildhall is done up like the outside, with white plastered walls interspersed with black timbering. Across from the doorway is a large, solid-looking desk with a tired, but happy-looking human woman. Her red-brown hair is done up in a tall, but loose bun atop her head. A pair of what you think are knitting needles or sticks of some kind have been stuck through it. You cannot see below the desk, but she is wearing a loose-fitting linen shirt under an ornately-embroidered black corset. She gives the lot of you a curious look, then smirks.
"Welcome to the Kithmali-City branch of the Ind'valis Seas Mercenary Guild. Are you looking to hire, or to sign on?"