Allegiance: Seraphon - Constellation: Thunder Lizard Mortal Realm: Ghyran Leaders Engine of the Gods (260) - General - Command Trait: Prime Warbeast - Artefact: Fusil of Conflaguration Slann Starmaster (260) - Spell: Celestial Apotheosis Battleline 30 x Skinks (180) - Meteoric Javelins Celestite Daggers & Star Bucklers 30 x Skinks (180) - Meteoric Javelins Celestite Daggers & Star Bucklers 5 x Saurus Guard (100) Behemoths Dread Saurian (510) Dread Saurian (510) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 159 Pretty easy and direct strat. The Dread Saurians rush forward to tank. The Skinks hide behind the Saurians, throw their javelins and capture points. The Slann nukes, heals, buffs, builds Command Points, etc. Note - Both the Engine of the Gods and the Dread Saurians receive passive buffs from the Slann. Saurus Guards protect the Slann. The Engine of the Gods is meant to heal, nuke, summon, (alter time on rare occasion), and on top of that, it can deal something like 18 average points of damage a round vs 4+ saves due to all the buffs TL Constellations grant to Heroes and Monsters.
Lovely fairly straightforward. I'd go ghur as a realm( or is that what its really called) to fight at top bracket with the big nastys