As we all know, the battletome was pretty solid, but it lacked the almighty mount trait, the hallmark of a modern AoS army. So, after a little bit of thought, some ideas "borrowed", I can somewhat provide for that severe deficit. as always with homebrew stuff C&C would be greatly appreciated special credit to @PabloTho and @Nart for writing out their own traits, many of them were worked into this list General Mount Traits Loping Gait- reroll run and charge rolls Old and Grizzled- reroll failed save rolls Unmoving- when this model attacks, it counts as having full wounds for the purposes of its damage table Carnosaur Mount Traits Apex Predator- add one to the attacks characteristic of this models claws and jaw Razor Talons- improve claw rend by -1 Jaws of the King- if an unmodified wound roll of 6 is made with this model's jaws, that attack inflicts an additional d3 mortal wounds Stegadon Mount Traits Ferocious Charge- add one to the damage characteristic of this models horns if it made a charge Unflinching- 6+ ward save Massive Crest: armored crest always applies to this model if it is in melee combat Troglodon Mount Traits Bottomless Bile- flat 3 attacks for spit Improved Senses- you may add 2" to the result of any charge roll this model makes Resilient- heals a flat 3 wounds Cold One Mount Traits Pack Leader- Reroll hit rolls for cold one's snapping jaws for units wholly within 6" Swift footed- this model has a movement characteristic of 12" Horned One- roll a d6 when this model successfully makes a charge, on a 4+ it inflicts d3 mw to target unit Terradon & Ripperdactyl Mount Traits Slicing Jaws- improve the rend characteristic of jaw attacks by -1 Fast Target- grants a -1 to be hit for attacks directed at this model in the shooting phase Expert Glider- this model may run and still charge
Unmoving is absurd to the max degree. Get the realm of ghur ability without spending cp what the hell? Put that on an old blood with carno and you got a way more efficient and useful dread saurian.
Having something like move up the damage table by 1 would be good, that way you have damage 5 or 4 for longer on the jaws and it doesnt go below 2
OB on Carnosaur in a Thunder Lizard Sunclaw Temple-Host with Prime Warbeast, +1 Attack Asterism and Apex Predator would be nuts. He'd start with 3 Jaw attacks at -1 rend and 5 damage... +1 attack for Coalesced +1 attack for Prime Warbeast +1 attack for the Asterism +1 attack for Asterism +1 rend for Sunclaw Temple-Host Leaving him with 7 attacks at -2 rend and 5 damage. He's also got a pretty good melee weapon in the Sunstone Spear. I play a lot of Mawtribes as well, and this statline would basically make him kind of like a squishier Frostlord on Stonehorn, which would be awesome. If you piled on his own CA and the CA of a Scar-Veteran then there's probably not a lot he couldn't munch through.