Hi all, My group is trying a custom campaign style game if we don't go back into lock down. We are starting with a 1000pt list and only one hero of no more than 5 Wounds. Which list do you prefer? Thank you. 1. Leaders Skink Priest (70) Battleline 20 x Skinks (120) - Boltspitters Celestite Daggers & Star Bucklers 20 x Skinks (120) - Boltspitters Celestite Daggers & Star Bucklers 20 x Skinks (120) - Boltspitters Celestite Daggers & Star Bucklers 10 x Skinks (60) - Meteoric Javelins Celestite Daggers & Star Bucklers 10 x Skinks (60) - Meteoric Javelins Celestite Daggers & Star Bucklers 10 x Skinks (60) - Meteoric Javelins Celestite Daggers & Star Bucklers 10 x Skinks (60) - Meteoric Javelins Celestite Daggers & Star Bucklers Units 3 x Kroxigor (140) 3 x Kroxigor (140) Endless Spells / Terrain / CPs Extra Command Point (50) Total: 1000 / 1000 Extra Command Points: 1 Allies: 0 / 200 Wounds: 128 OR 2. Leaders Skink Priest (70) Battleline 5 x Saurus Knights (100) - Lances 10 x Saurus Warriors (90) - Spears 20 x Skinks (120) - Boltspitters Celestite Daggers & Star Bucklers 10 x Skinks (60) - Meteoric Javelins Celestite Daggers & Star Bucklers 10 x Skinks (60) - Meteoric Javelins Celestite Daggers & Star Bucklers Units 3 x Kroxigor (140) 3 x Terradon Riders (90) - Starstrike Javelins Behemoths Bastiladon (220) - Weapon: Solar Engine Endless Spells / Terrain / CPs Extra Command Point (50) Total: 1000 / 1000 Extra Command Points: 1 Allies: 0 / 200 Wounds: 95
I like the first one. Why no Starpriest? With just one buffer I prefer buffs without rolls. I think you wanted clubs over dagger and boltspitter over javelins. I would switch the melee and ranged one. 10 melee dudes or 20 make little difference. Use them as dike to counter the enemy waves while shooting the enemy with 20 boosted boltspitters, hitting above the skink with the Krox. Adding 3 terradons in can make you kill key hero enemy from afar, even 5 chameleons will force the enemy to make some choice during the movement phase. More or less something like that: Allegiance: Seraphon - Constellation: Fangs of Sotek LEADERS Skink Starpriest (120) UNITS 20 x Skinks (120) - Moonstone Clubs & Star bucklers 10 x Skinks (60) - Moonstone Clubs & Star bucklers 10 x Skinks (60) - Moonstone Clubs & Star bucklers 3 x Terradon Riders (90) - Starstrike Javelins 30 x Skinks (180) - Boltspitters Celestite Daggers & Star Bucklers 3 x Kroxigor (140) 3 x Kroxigor (140) 5 x Chameleon Skinks (90) EDIT: for the 10 body units, give them Boltspitter they may have a chance to spit
I would possibly consider a list like this: Starpriest - General, Master of Star Ritual, God Serpent Dagger (120) 40 Skinks w/ Blowpipes and Shields (240) 10 Skinks w/ Blowpipes and Shields (60) 6x Terradons (180) 10x Chameleon Skinks (180) 3x Kroxigor (140) Bound Geminids of Uhl Gysh (70) Total: 990/1000 I think that generally you will keep the Starpriest back with the block of 40 skinks and do your best to make the most out of the mortal wounds they can put out by rolling 6s to wound. The smaller one would screen or take objectives early. The Krox would add a little muscle to your line, and help you get stuck in. You should be able to use Chameleon Skinks to wreak havoc and pick favorable fights. Also, at 1k points and a 1 character restriction who has low wounds, I would be trying to snipe their General in the first turn or 2 with the Terradons. I think shutting off their ability to use command abilities or stop your spells/endless spells early on could do a lot of work. Edit: The Terradon snipe I think could be very successful, especially with their minimum 19" move turn one. You can even risk running them if you want to try to hit 25" and if you get enough movement, you can drop bombs and then teleport them out with LoSaT to a safe place at the end of the movement phase.