Chameleon Skink
Morglum
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Right here is my battle report from the battle last night. You can find my army list here:
https://www.lustria-online.com/threads/right-here-we-go-my-2k-lizzie-army-vs-ogre-kingdoms.25538/
If you want you can watch the video on twitch here and maybe see a clearer view because i didn't take alot of pictures.
https://www.twitch.tv/videos/891518177
His set up:
Slaughter master lvl 4 (his own lore, the great maw)
Butcher lvl 1 lore of beasts
Bruser BSB
Unit ogres (6 strong)
Unit Iron guts (9 strong)
3 units of 10 gnoblars
2 units of 3 leadbelchers
2 cannons
I'm not sure anymore on how many iron guts he took, could be a few more or less. All of his characters were in the unit of iron guts.
Deployment
So since i had scouts he made sure that there wasn't any room for me to deploy behind enemy lines, his 3 gnoblar units made sure of that, starting at the back of the battlefield and the rest of his units were in the frontline.
My scouts deployed behind some buildings and i had put my skinks in the frontline and a little bit further back my big blocks and kroxies. I protected my left flank with the big saurus block and in the middle (slightly to the right) my temple guards along side my kroxies.
My skink priest had the signature spell and chain lightning
The battle:
I started first, i moved all of my units a bit foward and my cham skinks were so eager they inflicted 5 wounds on one unit of leadbelchers with their blowpipes, awesome start, he saved not a single wound. Magic was a big no for me as i was terrible at throwing for the winds of magic. So it was my oppenents turn. He decided to charge my cham skinks with his remaining 2 leadbelchers, i was happy to accept and did a stand and shoot... he threw +10 for his charge so he would inflict D3 impact hits but i was still confident the stand and shoot would atleast do 1 wound so he would only have one model left... With 20 shots not a single wound meh. His magic involved buffing his own units. His cannons did some wounds on my Temple guards and Saurus warriors. His impacts hits killed 4 cham skinks so one remained and that one chammy inflicted one wound so another model removed. He of course killed the last remaining cham skink and restained pursuit.

I was constantly shooting fleeing with my skinks
they really did a nice job. The rest of my forces moved foward slowly but steady. I got off a chain lightning on his ironguts and inflicted zero wounds, but it did manage to jump to his cannon and inflict 3 wounds
. The skinks on the right shot the last leadbelcher and all seemed well.

His magic involved again buffing his own units, something he did most of the time. The spells that were a problem (2d6 s2 hits on my skinks) i easily dispelled. As you can see in the picture above he tried to shoot my skink priest with his cannon, luckily for me it misfired that turn and couldn't shoot for the reminder of the battle. The next few turns were alot of the same, me shooting with skinks. He would buff his ironguts and moves his leadbelchers on the left foward along with his ogres towards my saurus warrios. Now the next turn he tried to charge a unit of skinks with his malfuctioning cannon, i did a stand and shoot after all large target
and managed to kill it. Dang those skinks are really nice against ogre kingdoms with their terrible saves 
He did shoot off alot of saurus warrios with his cannon and leadbelchers. And after a while it was time to charge but i was exposed with my flank for his ogres with my saurus warriors. The warriors did what they do and killed 3 leadbelchers. But since i had to overrun (predatory fighter rule). They were now lost pretty much because of his ogres and cannon that could charge and that is wat happened. They breaked after combat and the cannon and ogres pursuit them off the table, only coming back the next turn and then the cannon was able to shoot at my kroxies killing 3 of them
.
I had to take the charge from his iron guts with my temple guards or the cannon and the other unit of ogres would come into play again and that would hurt alot. Needless to say he did kill off alot of temple guards thanks to his buffed unit (+1st and +1t).
In this campaign we play we are allowed to give up once we have lost 1k points and i just had lost 1040points. It was late, we were both tired and if we would play another turn, my mate would break the curfew because of covid. So we called it a day. He had lost a small 500 points.
Aftermatch:
So skinks are the way to go against these lads. Their posion and the ogre kingdoms bad armor saves makes it really worth their while. Maybe i shouldn't have charged with my saurus on the left and picked off more with my skinks but they were getting alot of casualities from his shooting. My magic really sucked tbh, i didn't throw more then 7 for my winds of magic most of the time. All in all a really fun battle and close till the end.
edit: Ow yea some gnoblars died hehe and did nothing in return
https://www.lustria-online.com/threads/right-here-we-go-my-2k-lizzie-army-vs-ogre-kingdoms.25538/
If you want you can watch the video on twitch here and maybe see a clearer view because i didn't take alot of pictures.
https://www.twitch.tv/videos/891518177
His set up:
Slaughter master lvl 4 (his own lore, the great maw)
Butcher lvl 1 lore of beasts
Bruser BSB
Unit ogres (6 strong)
Unit Iron guts (9 strong)
3 units of 10 gnoblars
2 units of 3 leadbelchers
2 cannons
I'm not sure anymore on how many iron guts he took, could be a few more or less. All of his characters were in the unit of iron guts.
Deployment
So since i had scouts he made sure that there wasn't any room for me to deploy behind enemy lines, his 3 gnoblar units made sure of that, starting at the back of the battlefield and the rest of his units were in the frontline.
My scouts deployed behind some buildings and i had put my skinks in the frontline and a little bit further back my big blocks and kroxies. I protected my left flank with the big saurus block and in the middle (slightly to the right) my temple guards along side my kroxies.
My skink priest had the signature spell and chain lightning
The battle:
I started first, i moved all of my units a bit foward and my cham skinks were so eager they inflicted 5 wounds on one unit of leadbelchers with their blowpipes, awesome start, he saved not a single wound. Magic was a big no for me as i was terrible at throwing for the winds of magic. So it was my oppenents turn. He decided to charge my cham skinks with his remaining 2 leadbelchers, i was happy to accept and did a stand and shoot... he threw +10 for his charge so he would inflict D3 impact hits but i was still confident the stand and shoot would atleast do 1 wound so he would only have one model left... With 20 shots not a single wound meh. His magic involved buffing his own units. His cannons did some wounds on my Temple guards and Saurus warriors. His impacts hits killed 4 cham skinks so one remained and that one chammy inflicted one wound so another model removed. He of course killed the last remaining cham skink and restained pursuit.

I was constantly shooting fleeing with my skinks

His magic involved again buffing his own units, something he did most of the time. The spells that were a problem (2d6 s2 hits on my skinks) i easily dispelled. As you can see in the picture above he tried to shoot my skink priest with his cannon, luckily for me it misfired that turn and couldn't shoot for the reminder of the battle. The next few turns were alot of the same, me shooting with skinks. He would buff his ironguts and moves his leadbelchers on the left foward along with his ogres towards my saurus warrios. Now the next turn he tried to charge a unit of skinks with his malfuctioning cannon, i did a stand and shoot after all large target
He did shoot off alot of saurus warrios with his cannon and leadbelchers. And after a while it was time to charge but i was exposed with my flank for his ogres with my saurus warriors. The warriors did what they do and killed 3 leadbelchers. But since i had to overrun (predatory fighter rule). They were now lost pretty much because of his ogres and cannon that could charge and that is wat happened. They breaked after combat and the cannon and ogres pursuit them off the table, only coming back the next turn and then the cannon was able to shoot at my kroxies killing 3 of them
I had to take the charge from his iron guts with my temple guards or the cannon and the other unit of ogres would come into play again and that would hurt alot. Needless to say he did kill off alot of temple guards thanks to his buffed unit (+1st and +1t).
In this campaign we play we are allowed to give up once we have lost 1k points and i just had lost 1040points. It was late, we were both tired and if we would play another turn, my mate would break the curfew because of covid. So we called it a day. He had lost a small 500 points.
Aftermatch:
So skinks are the way to go against these lads. Their posion and the ogre kingdoms bad armor saves makes it really worth their while. Maybe i shouldn't have charged with my saurus on the left and picked off more with my skinks but they were getting alot of casualities from his shooting. My magic really sucked tbh, i didn't throw more then 7 for my winds of magic most of the time. All in all a really fun battle and close till the end.
edit: Ow yea some gnoblars died hehe and did nothing in return