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AoS 1000pts list, AoS beginner

Discussion in 'Seraphon Army Lists' started by N3mesis, Mar 14, 2021.

  1. N3mesis
    Skink

    N3mesis Member

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    Hello,

    I'm an adept if 40k, but completely new to AoS and I would like to start playing seraphons.
    What do you think of the following list :

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    Constellation : Koatl's Claw
    ------------------------------------------------------------
    Saurus Oldblood on Carnosaur : 230pts
    - Command Trait : Dominant Predator
    - Artefact : Eviscerating Blade

    Skink Starpriest : 120pts
    - Spells : Tide of Serpents

    10 Saurus Warriors : Celestite Clubs : 90pts

    10 Saurus Knights : Celestite Spears : 200pts

    5 Saurus Knights : Celestite Spears : 100pts

    Bastiladon : Solar Engine : 220pts

    TOTAL : 960pts
    ------------------------------------------------------------

    There are some specific points where I'd like some advice :

    1) Is the oldblood worth it compared to a scar veteran on carnosaur ?

    2) Would it be better to take a stegadon instead of a bastilladon ?

    3) Is there enough bodies to hold objectives or should maybe swap 5 knights by 10 warriors ? In which case, is it better to take 2 times 10 warriors or a single pack of 20 ?

    4) Would it better to go for thunder lizard ?

    Thank you for your help !
     
    LizardWizard and Tav like this.
  2. Tav
    Kroxigor

    Tav Well-Known Member

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    The oldblood is good, but the scar vet has the better command ability so in koatls claw especially, i prefer the scar vet.

    i think for this kind if list, a stegadon would serve you better than a bastiladon. But personally i would run another carnosaur instead if you are set on a monster.

    10 warriors wont really do anything for you except be a screen, and they are a slow one.
    Better to just have 10 skinks as a cheap screen or have 5 knights in their place.

    thunder lizard is good mainly for bastiladons.
    The knights and carnosaur benefit a lot from koatls claw and it has a really good command trait and artefact (artefact is great for a scar vet on carnosaur)
     
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  3. N3mesis
    Skink

    N3mesis Member

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    Is the scar veteran command ability better due to not reaching 2+ to hit easily ?

    I think I will go for a stegadon then for dinosaure diversity ;)

    Would it be better with 20 warriors + 10 knights (rather than 10 warriors + 10 knights + 5 knights) ?
    I would like to keep some warriors because they would come from the start collecting set.
     
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  4. Tav
    Kroxigor

    Tav Well-Known Member

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    Exploding 6s is the same as +1 to hit mathematically but has the opportunity to spike higher and so is better overall.
    If you are set on having the warriors then sure.
    I prefer knights but a 20 of warriors isnt terrible
     
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  5. N3mesis
    Skink

    N3mesis Member

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    Ok, so with the adjustments, the list would look like this :

    ------------------------------------------------------------
    Constellation : Koatl's Claw
    ------------------------------------------------------------
    Saurus Scar-Veteran on Carnosaur : Celestite Warspear : 210pts
    - Command Trait : Dominant Predator
    - Artefact : Eviscerating Blade

    Skink Starpriest : 120pts
    - Spells : Tide of Serpents

    20 Saurus Warriors : Celestite Clubs : 180pts

    10 Saurus Knights : Celestite Spears : 200pts

    Stegadon : Skystreak Bow : 240pts

    TOTAL : 950pts
    ------------------------------------------------------------

    And I even have 50pts spared for an additional command point.
     
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  6. Tav
    Kroxigor

    Tav Well-Known Member

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    Yeah its nice. Got some good bully units to throw around, stegadons shooting is decent
     
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  7. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Exploding 6's are vulnerable to abilities that require 6's to hit to be rerolled though. So if you are playing vs Nurgle or Death the +1 to hit might be better.
     

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