Just for laughs...

Discussion in 'General Chat' started by NIGHTBRINGER, May 9, 2015.

  1. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  2. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  3. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  4. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  5. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  6. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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  7. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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  8. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    Because we have been to long without;)

    Screenshot_20210725-014120_Instagram.jpg

    Grrr, Imrahil
     
  9. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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  10. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    Screenshot_20210725-014024_Instagram.jpg

    Grrr, Imrahil
     
  11. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  12. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  13. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    I am wondering though, what the reason is for the starting point. Definitely the one in the USA....

    Grrr, Imrahil
     
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  14. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    Years ago, back when I still used Instant Messenger on computers at home and on the sly at work, my friend and I bounced ideas off each other for our respective cosmology.

    I started Scarterra as a campaign world for D&D 3.5 which got out of control and he created a cosmology for a comparative religious class where the homework was to create a fictional mythos. Needless to say my friend got a 100 on it.

    We both kept on our fictional worlds for years. Me more than him, but he did write a lot about his world and think about his world. One issue, is he had like countless pages of material on his world without naming his planet. He finally named it Therrmordia and I convinced him to set up a World Anvil account to compete in the Summercamp challenge where has 26 prompts complete. His World Anvil handle is Eronthetall.

    He has written very little about Thermodia that is not prompt related, but more is forthcoming as he has gobs of notes to organize and convert into articles.

    Technically we are coauthors, but he is writing just about everything. We are coauthors so he can piggyback on the special features I got for paying for a premium version of World Anvil.

    I really hope he puts up his origin of the world bit soon, but he has less free time than I so he is focusing almost exclusively on the Summercamp prompts for now. He has 7 first generation gods (one now dead), 7 second generation gods (one is now an evil rebel). The evil god may be outnumbered 12 to 1 but he still holds his own because the 12 good guys are very cautious, almost afraid to use too
    much power lest they damage the universe while the one evil god wields his power a lot. The bad guys have roughly as many supernatural minions because the bad guy god is not picky about bestowing his power on mortals.

    If memory serves me, each of the 14 gods made one race in that god's image and the 14 gods made three races together: humans, merfolk, and dwarves. For instance the god of time made elves, the most long lived race. I believe the sea god made gnomes (that's why they are expert sailors and ship builders).


    Other people on Lustria are open to this offer as well. If one of you guys got a free World Anvil account, I could create a world, make you a co-author and give you free rein with your world and you would have access to most of the premium features I have, including and especially having the world be ad-free.

    I can technically have 100 separate worlds. Right now I have Scarterra, Westhammer, and a private world for a old school World of Darkness game I was running for my friends than real life got in way. Maybe we can resume playing it in the future, maybe not.

    In my wildest dreams I could make maybe make 10 worlds, so I got 90 worlds to share with friends.

    Hypothetically if I end up running another RPG that is not in Scarterra I could use a world for a regular D&D or WOD campaign. Maybe I could split Scarterra into Scarterra, Scaraqua, and Scarterra Red, but I think it's a lot easier to make Scaraqua and Scaraqua be sub headings of Scarterra.

    Here is what Eron wrote for the document prompt. I read a lot of document prompts from other random writers and I didn't really like any of them until I got to Eron's. Twas awesome.

    Proclamation of Returning
    Declaration by Gnomefather Abderdad III, summoning all gnomes from the extended gnomish holdings back to defend Gnomehome. The colonists response to the proclamation led to the Sundering of the Gnomes and the end of the Gnomish Empire.
    Background
    During the first and second gnomish expansions, waves of gnomish explorers and colonists left their island of Gnomehome and settled north and south along the coasts of Riccastra. These settlements were all nominally under the rule of Gnomehome's leader, the Gnomefather, and are often referred to as the Gnomish Empire, but but this was by no means a centralized state. The northern colonies, called the Five Daughters by the gnomes were fully developed and starting to establish colonies of their own. The leaders of these cities viewed the Gnomefather more as a "first among equals" rather than an absolute rulers. The southern colonies were progressively less developed and more isolated, and many of their leaders considered the Gnomefather to fill a symbolic role. These views would be tested as several of the gnomish colonies directly south of Gnomehome were threatened by Infernalist invaders from Riccastra's interior. The outnumbered gnomes fell back to their coastal settlements, which were soon besieged. Gnomish sea-lanes were able to bring supplies into the settlements, but then the city of Titarna fell to the besiegers. Worse still, the neighboring city of Concordatra threw open its gates and joined forces with the invaders, its populace willingly converting to demon worship. With their control of the sea about to become contested, the Gnomish Empire faced a major crisis. At the time vessels could not make extended sea voyagers, and travelled either along the coast or in short hops from supply point to supply point. The loss of Titarna and Concordatra already opened a sizable gap in the gnomish coastal network, and the loss of more settlements could create an unbridgeable gap that would cut off the remaining southern colonies. At the same time if the besiegers pushed north they could threaten Gnomehome itself.
    The Proclamation
    The reigning Gnomefather, Abderdad III, was determined not to abandon the gnomes to the south and protect Gnomehome. He determined the only way to do this was to send a proclamation to all colonies commanding them to abandon their settlements and return to Gnomehome while it was still possible. Either desiring as many defenders as possible, or not wanting the southern colonists to feel like they alone were sacrificing, Aberdad sent this proclamation to all gnomish settlements north and south. All gnomes were ordered to sail to Gnomehome within three months of receiving the proclamation, bringing what supplies and equipment they could, and hiding or destroying what remained.
    Aftermath
    While Abderdad may have had good intentions when issuing his proclamation, he seriously misjudged the colonists' response. The Five Daughters politely replied that while they would happily contribute their fleets to the defense of Gnomehome, they had no intention of abandoning their cities, now or in the future. While friendly relations and trade were maintained between the two groups, the Five Daughters now considered themselves completely independent of Gnomehome, and over time, with the addition of some prosperous colonies of their own, became the modern Seven Jewels.The southern colonies were in even more shock, as most residents could not imagine abandoning their homes, but were not sure what they could do. The settlements were paralyzed until the Master of Seahaven, a settlement at the southern tip of Riccastra, announced that he would be staying and that his home would remain a haven to all gnomes who needed it, whether to return to Gnomehome, or after they were on their own. This inspired several other colonial leaders to send negative responses back to Gnomehome, while others didn't bother replying. Some gnomes did heed the call the return, but in the end only about ten percent of southern colonists left. More cities fell or joined the infernalists, opening up a shipping gap that could not be circumvented for centuries and forming the Burning Coast, home of the most feared pirates in Therrmordia. Gnomehome successfully fought off multiple attacks and eventually began the Third Gnomish Expansion by using Rhyallias as a stepping stone to the East. The southern colonies endured in their isolation, eventually expanding up the western coast of Riccastra and establishing a major presence in the Kingdom of Prairies Endless.


    It's got one hyperlink in it.....everything boldened would have a hyperlink in it.

    Proclamation of Returning


    Declaration by Gnomefather Abderdad III, summoning all gnomes from the extended gnomish holdings back to defend Gnomehome. The colonists response to the proclamation led to the Sundering of the Gnomes and the end of the Gnomish Empire.
    Background
    During the first and second gnomish expansions, waves of gnomish explorers and colonists left their island of Gnomehome and settled north and south along the coasts of Riccastra. These settlements were all nominally under the rule of Gnomehome's leader, the Gnomefather, and are often referred to as the Gnomish Empire, but but this was by no means a centralized state. The northern colonies, called the Five Daughters by the gnomes were fully developed and starting to establish colonies of their own. The leaders of these cities viewed the Gnomefather more as a "first among equals" rather than an absolute rulers. The southern colonies were progressively less developed and more isolated, and many of their leaders considered the Gnomefather to fill a symbolic role. These views would be tested as several of the gnomish colonies directly south of Gnomehome were threatened by Infernalist invaders from Riccastra's interior. The outnumbered gnomes fell back to their coastal settlements, which were soon besieged. Gnomish sea-lanes were able to bring supplies into the settlements, but then the city of Titarna fell to the besiegers. Worse still, the neighboring city of Concordatra threw open its gates and joined forces with the invaders, its populace willingly converting to demon worship. With their control of the sea about to become contested, the Gnomish Empire faced a major crisis. At the time vessels could not make extended sea voyagers, and travelled either along the coast or in short hops from supply point to supply point. The loss of Titarna and Concordatra already opened a sizable gap in the gnomish coastal network, and the loss of more settlements could create an unbridgeable gap that would cut off the remaining southern colonies. At the same time if the besiegers pushed north they could threaten Gnomehome itself.
    The Proclamation
    The reigning Gnomefather, Abderdad III, was determined not to abandon the gnomes to the south and protect Gnomehome. He determined the only way to do this was to send a proclamation to all colonies commanding them to abandon their settlements and return to Gnomehome while it was still possible. Either desiring as many defenders as possible, or not wanting the southern colonists to feel like they alone were sacrificing, Aberdad sent this proclamation to all gnomish settlements north and south. All gnomes were ordered to sail to Gnomehome within three months of receiving the proclamation, bringing what supplies and equipment they could, and hiding or destroying what remained.
    Aftermath
    While Abderdad may have had good intentions when issuing his proclamation, he seriously misjudged the colonists' response. The Five Daughters politely replied that while they would happily contribute their fleets to the defense of Gnomehome, they had no intention of abandoning their cities, now or in the future. While friendly relations and trade were maintained between the two groups, the Five Daughters now considered themselves completely independent of Gnomehome, and over time, with the addition of some prosperous colonies of their own, became the modern Seven Jewels. The southern colonies were in even more shock, as most residents could not imagine abandoning their homes, but were not sure what they could do. The settlements were paralyzed until the Master of Seahaven, a settlement at the southern tip of Riccastra, announced that he would be staying and that his home would remain a haven to all gnomes who needed it, whether to return to Gnomehome, or after they were on their own. This inspired several other colonial leaders to send negative responses back to Gnomehome, while others didn't bother replying. Some gnomes did heed the call the return, but in the end only about ten percent of southern colonists left. More cities fell or joined the infernalists, opening up a shipping gap that could not be circumvented for centuries and forming the Burning Coast, home of the most feared pirates in Therrmordia. Gnomehome successfully fought off multiple attacks and eventually began the Third Gnomish Expansion by using Rhyallias as a stepping stone to the East. The southern colonies endured in their isolation, eventually expanding up the western coast of Riccastra and establishing a major presence in the Kingdom of Prairies Endless.
     
    Last edited: Jul 25, 2021
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  15. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    Screenshot_20210725-134219_Instagram.jpg

    Grrr, Imrahil
     
  16. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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  17. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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  18. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  19. Imrahil
    Slann

    Imrahil Thirtheenth Spawning

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    FB_IMG_1627223035402.jpg

    Grrr, Imrahil
     
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  20. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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