Yup he is a kitbash, originally based on a GW stormcast released with their first warhammer underworlds set: Same set that my Yellowjackets Captain came from. The third guy in the set is probably going to wind up as an inquisitor. I shaved off some lightning bolts, roughly sculpted a ribcage, swap his head, added a backpack, and sawed off his monstrous shoulder pads to replace them with space marine ones. The statue-head on his base is going to be painted to look like a necron construct. Speaking of painting... doing my best to have this guy finished in time for Halloween tomorrow! Spoiler: his other arm Still had a bit more work to do when this picture was taken, but here is his left arm with his crozius. Other arm will eventually have a powerfist.
Happy Halloween! In honor of this most auspicious and spooky of holidays, I have completed my suitably spooky chaplain! High-Executioner Dynamaxes of the Dread Saurians chapter: Spoiler: bunch of photos Rotating the whole way 'round! Please note the giant necron head on his base His arms are magnetized for future weapons options: The Dread Saurians chapter were of course the creation of @Geedo-Ra, glad I finally finished this guy up! I was not able to make transfers for this guy, but I think my freehand turned out surprisingly good! Spoiler: lore blurb, as borrowed and paraphrased from the World Eaters wiki …for while other chapters on campaign bring worlds into Imperial Compliance through fear alone, or descend without warning and leave a world burning in their wake, for the Dread Saurians to be assigned to a campaign now means only one thing for xenos or the enemies of the Imperium—extermination. Extermination not by virus bomb or atomic firestorm, but by chainaxe and bolter, worlds drowned one-by-one in the blood of their inhabitants until none are left standing. He is equipped with his oversized hammer for now (Thor eat your heart out), and eventually I am making him a powerfist and crozius option too. Depicted here with the other two heroes of my Watch Fortress that I have recently painted!
Having fun on my dreadnought! I built him a great big magnetized banner, along with a few weapons options. He is going to be a member of the Inheritors Chapter, and I had fun mixing up the icy sea-green for his chapter colors. Got his heraldry painted this evening, lots of work still to do!
Dreadnought isn't finished but I painted on some tiny letters! While he isn't done, I did finish another heavy intercessor: Brother Nestor of the Sons of Medusa chapter. He comes equipped with a modified heavy bolt rifle with a flamer tacked on for maximum kill team goodness. And a cybernetic face. Chapter symbol: Spoiler: rest of pics Happy with how he turned out!
Awesome. I don't know anything about Killteam as I haven't played any kind of 40K since '99. Are you inventing these weapons? Or are they options you can take in this game? Do the game mechanics work similar to the original Necromunda?
Thanks and great questions. I played the version of kill team that was included in the back of the 4th edition rulebook (published 2004?) with my brother a few times, though that game could probably be played solo as well. It was very much an asymetrical-style of game, where one player is the "kill team" and the other player has a bunch of essentially mindless bots/grunts/gribblys that moved with a scatter dice or when they were alerted to the kill teams prescence would close in to attack. It was fun but not especially fleshed out, and I don't think it had support past the rules in the main book. I am putting together several of my Deathwatch weapons-combos for a 40K army, but with '1st' Edition Kill Team in mind. I have the 2016 book (above) and have played a few games with my uncle running Imperial Guard, Orks, and Admech lists and would like to add in some Marines as well. He has played Eldar and Tau against me so far. I like the game as it is pretty self-contained and much shorter than a regular 40K game. To my knowledge all the main factions are represented, and you extend the number of models you can take with the Elites, Commanders, or expansion rules like Pariah Nexus. You can play 2-3 games in a single evening, though rules are clunky at times. Specifically what comes to mind is wound resolution, which with the addition of the "flesh wounds" mechanic often means models are sticking around a lot longer than you would expect, or they might just die way sooner than you would want them too. It has still been fun to play though! For the weapons my plan is to run them counts-as. All the weapons options I have tacked onto the heavy intercessor squad aren't technically in the rulebook, but since I don't own any firstborn-sized Deathwatch marines my plan is to use some of the primaris-sized marines to replace them in a Deathwatch kill team. For instance the recent Sons of Medusa heavy intercessor with a flamer underslung from his heavy bolt-rifle would actually counts-as a Deathwatch Veteran gunner with Infernus Bolt Rifle (which is just a Heavy Bolter with a flamer attached). Same would be true for examples like my primaris hellblasters, which in kill team I would just run as Deathwatch Veterans with plasmaguns instead. I do wish there was an option to truly kit-bash your own weapons, but that would be hard to implement in a game without being OP. Would not stop house rules though! It would be fun to make that a thing for kill team at home. I don't own 2nd edition (below) and probably won't buy it anytime soon as I barely have gotten enough mileage out of 1st edition yet. Main detractions I understand in the new book is a measuring distance with shapes instead of numbers, and the fact you need to buy a two $50 dollar books instead of one to get both the Core Rules and the Faction rules which are separate. These were all included in the same book for the first edition... I have little experience with the olden-times rules of Necromunda sadly, other then extensive fawning over terrain setups of games long past. I do have the new ~2018 version rules for the main book and the gangs (here we go again with separate rulebooks ) and I have enjoyed it! I think parts of this game is more streamlined than Kill Team, but still a bit clunky in other parts. I think the biggest difference between Kill Team and Necromunda is that Kill Team mirrors 40ks "I move/shoot/fight with all my models, then you move/shoot/fight with all your models," while Necromunda is based on an activation system: "I move a model, you move a model, I shoot, you shoot, etc." I do like that the game seems better tailored for movement in a 3D environment, though I have yet to play a game that way and confirm this. I also look forward to getting deep in the weeds of a full campaign someday! ...as an aside, while I have not played the old Necromunda rules, I have played several games of Mordheim and really enjoyed its smaller-scale-than-WHF nature and how fast you can play the games. While totally not balanced in terms of fairness between different factions, the games were always really fun! I hope original Necromunda was like this too!
The original Necromunda was a blast. I loved the way the teams earned experience points but also injuires, hiring new members, etc. I restarted this a few years ago with a friend, but because I could only get him playing it was a bit stale since we were playing each other each time. You really needed to have at least 4 gangs going so you get some campaign type action going. Ah well. Always enjoyable to watch you create the models at least!
Contemptor Dreadnought is finished: presenting Revered Brother Jorodin of the Inheritors Chapter: Shown here with his double melta-cannon and close combat dreadnought arm. Inheritors Chapter heraldry: Took a ton of pictures, so here is a few showing off his chassis: Spoiler: pics
And here is his glorious campaign banner! Xenos bits include a massive tyrannid warrior recently defeated from a campaign against Hive Fleet Leviathan, as well as plenty of skulls, necron heads, and a tau helm. Spoiler: Banner back I enjoyed making weapon options for this guy! Dual assault cannons: Some xenos-necron tech weapons: Spoiler: Magnetization options Hope you like him; with the added height of a banner he is four times as tall as a marine!
Wow, just wow!!! What an amazing model. The Magnetization is pure genius. Well done!!! I love the tyranid arm under the assault cannon Well pit together and painted beautiful Grrr, Imrahil
Dreadnoughts have long been a favourite piece of the Warhammer 40K universe. This one is awesome. Nice one.
Painting continues on my next two heavy intercessors, though they are not done yet. Displayed here in sequential order of highlight stages: I took a break from painting the heavy intercessors in order to assemble some reivers for the second half of a Spectrus Kill-Team, as well as for use in the Kill Team game. Many magnetization shenanigans ensued in order to allow me to run them with their bolters instead of the knife/pistol combo, and I threw in a few grappling hooks too. The Reiver LT model in the lower right-hand corner doesn't have a base yet... but he does sport Lord Kroq-Gar's famous claw. Steely eyed viewers will note there is a model from the Drowned Earth Miniatures Game in the back, Makko of the Firm! I also took the time to assemble my Phobos Lieutenant. Shamelessly inspired by the gorgeous miniature painted by Krakendoomcool. Spoiler: Deathwatch Phobos LT Big news today though, I received my copy of the latest High Marshal Helbrecht of the Black Templars in the mail today! He is going to naturally be converted into the Watchmaster of my Deathwatch force. I used some of the extra bits I don't plan to use for my conversion for the final Heavy Intercessor previously missing his head: That's all for now, it has been a busy week. Happy Thanksgiving!
Finished those other two deathwatch heavy intercessors! Only one left to do next. Brother Duroch of the Yellowjackets: Sporting a heavy bolter for lots of dakka! Yellowjackets Chapter heraldry: Spoiler: Brother Duroch, Deathwatch Veteran of the Yellowjackets Facing down the xenos: Some Aeldari grenades attached to the side of his backpack: Second heavy intercessor, Brother Katsuyori of the Koi: This marine has a xenos (Necron) weapon, and is from a Japanese-inspired chapter I invented. In summary they have a history based on Sengoku-era Japan and the following unification of the Tokugawa Shogunate, and have color schemes related to koi fish (link to information on the Koi chapter here). I had fun painting up his heraldry, the orange was fun though the tiny kanji were hard! Spoiler: Brother Katsuyori of the Koi Koi symbol on his left knee: Necron trophy on his back along with a discarded Lizardmen shield on his base:
These are amazing. The freehand heraldry is AWESOME. If you did the Yellowjacket one freehand, then you are a flipping master. I LOVE the heraldry for the Koi. Brilliant stuff.
These are awesome again! I love the Brother of the Koi, amazing detail of the characters on his shoulder and knee pads Grrr, Imrahil
Thanks! Glad how both turned out. I WISH the yellowjacket was freehand but that is definitely one of the transfers I printed. ~~~ In other news I put together my Reiver lieutenant! He is wearing of course a healthy application of Lizardmen feathers and bits, I think it actually looks pretty good! Spoiler All the other reivers are based now too, ready to start painting.
A new templar joins the ranks of the Deathwatch: Brother Anslem of the Black Templars! Suffer Not the Alien to Live! Very happy I used the new Helbrecht bits on this guy, they gave him so much character. And his gun is still completely outrageous Black Templar heraldry: Deathwatch heraldry and the shield on his back: Sadly my picture of all five completed Heavy Intercessors did not have enough lightning to look good so I will add that one later. But I am very happy with how the skin tones turned out; here is Brother Anslem of the Templars with his squadmate Brother Nestor of the Sons of Medusa: