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AoS Dread Saurians new list W.I.P

Discussion in 'Seraphon Army Lists' started by Dread Saurian, Sep 1, 2021.

  1. RageCage
    Skink

    RageCage Member

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    Which core battalions / white dwarf ones did you use? I put in Command entourage and Battle regiment but that's just how I made it fit. Sorry for the 20 questions just trying to get me head around this edition.
     
  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Don't recall the names, sorry.
    Usually i always pick one of the battalions that give an additional enhancement.
    Then i go for single drop or the one that gives to troops immunity to monster actions.
     
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  3. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Hold up what happened?
     
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  4. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    @RageCage had a doubt.

    Now we'll go back to normal shedule. as long as someone will post some DS list. ;)
     
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  5. Jason839
    Salamander

    Jason839 Well-Known Member

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    This is my current dread list.

    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    - Mortal Realm: Ghyran
    - Grand Strategy: Beast Master

    - Triumphs: Inspired

    Leaders
    Engine of the Gods (265)*
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Mount Trait: Beastmaster
    - Universal Prayer Scripture: Heal

    Slann Starmaster (265)**
    - Spell: Stellar Tempest
    Skink Starseer (145)**
    - Spell: Tide of Serpents
    Saurus Astrolith Bearer (150)**
    Skink Starpriest (130)**
    - Artefact: Fusil of Conflaguration
    - Spell: Hand of Glory


    Battleline
    10 x Skinks (75)
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (75)
    - Boltspitters Celestite Daggers & Star Bucklers
    5 x Saurus Guard (115)**

    Behemoths
    Dread Saurian (545)*
    Bastiladon with Solar Engine (235)*

    Core Battalions
    *Linebreaker
    **Warlord

    Additional Enhancements
    Artefact

    Total: 2000 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 109
    Drops: 10

    I like engine for summoning or healing if necessary. I also like dread in the linebreaker battalion for the elite once per game ability.
     
  6. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    I find linebreaker to be a must if you run dread basically the best way to get the most out of em outside of sitting em on an obj and just keeping its hp topped off
     
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  7. Tombomb7
    Cold One

    Tombomb7 Well-Known Member

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    Tell me im crazy

    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    - Grand Strategy: Beast Master
    Sacred Asterism: Hunters Steed or Sages Staff.


    Skink Starseer (145)*
    - Spell: Hand of Glory
    Slann Starmaster (265)*
    - General
    - Trait: Arcane Might
    - Spell: Celestial Apotheosis

    Engine of the Gods (265)*
    - Artefact: Fusil of Conflaguration
    - Mount Trait: Beastmaster
    - Universal Prayer Scripture: Heal
    Gotrek Gurnisson (485)
    - Allies
    10 x Skinks (75)*
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (75)*
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (75)*
    - Boltspitters Celestite Daggers & Star Bucklers
    Dread Saurian (545)*
    Emerald Lifeswarm (60)
    *Battle Regiment

    Total: 1990 / 2000
    Reinforced Units: 0 / 4
    Allies: 485 / 400
    Wounds: 97
    Drops: 2
     
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  8. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Absolutely balls out nuts and one hell of a way to fight over 2 objectives imho
     
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  9. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    How about removing the EotG?
    yeah, possible additional healing and so on but...
    you could field 30 additional skinks for massive battlefield control (the opponent won't have resources to counter that, being busy with your 2 big threats), and you would save 50 pts for another situational endless spell... or 20 additional skinks and 5 guards to protect the Slann.
     
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  10. Tombomb7
    Cold One

    Tombomb7 Well-Known Member

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    How about this? I can swap the priest for 20 more skinks. Or swap the burning head for cogs to give another +1 to charge. Or swap the priest and burning head for x 5 Saurus Guard.
    I can also swap the priest prayer from curse to heal, heal would definitely be a safer bet for defensive and keeping Gotrek/ D'S alive, especially since it goes off on the 2+ in our territory near our terain. I just looked at the potential curse brings for skinks, never mind Gotrek or the DS.
    If I don't have the priest then the siunks are just a meat bump to score an objectives based on the number of models in the unit. Not a bad use of them either!

    Allegiance: Seraphon
    - Constellation: maybe now its Koatls Claw? I dont think the DS counts as a Saurus unit so cant gai the +1 to charge. Also, without the EOTG I can't see a use for TL except +2 wounds for the DS and I want the -1 damage bonus from Coalesced so the Starborne wouldn't be an option. I think this is why I am trying to fit the EOTG into the list haha.

    - Grand Strategy: Prized Sorcery
    Sacred Asterisk - Hunters Stead or Sages Staff.

    Gotrek Gurnisson (485)
    Slann Starmaster (265)* - General | - Spell: Celestial Apotheosis
    Skink Starseer (145)* - Spell: Hand of Glory
    Skink Priest (80)*- Artefact: Fusil of Conflaguration |- Universal Prayer Scripture: Curse
    30 x Skinks (225)* - pipes and shields
    10 x Skinks (75)* - pipes and shields
    10 x Skinks (75)* - pipes and shields
    Dread Saurian (545)*
    Emerald Lifeswarm (60)
    The Burning Head (20)
    *Battle Regiment

    Total: 1975 / 2000
    Reinforced Units: 2 / 4
    Allies: 485 / 400
    Wounds: 109
    Drops: 2
     
  11. Kakalou1
    Saurus

    Kakalou1 Member

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    I have a tournament in July, my first with Lizard and I Would love that my Dread Saurian shine. Do you have any feedback and advice to share for the actual meta ? Thank !

    My list is close to yours:
    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    - Grand Strategy: Beast Master
    - Triumphs:

    Leaders
    Engine of the Gods (265)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Incandescent Rectrices
    - Mount Trait: Beastmaster
    - Universal Prayer Scripture: Curse
    Slann Starmaster (265)
    Skink Starseer (145)
    - Spell: Hand of Glory
    Skink Priest (80)
    - Universal Prayer Scripture: Heal
    Saurus Astrolith Bearer (150)

    Battleline
    5 x Saurus Guard (115)
    10 x Skinks (75)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    10 x Skinks (75)
    - Meteoric Javelins Celestite Daggers & Star Bucklers

    Behemoths
    Bastiladon with Solar Engine (250)
    Dread Saurian (545)

    Total: 1965 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 109
    Drops: 10
     
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  12. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Thunder lizard must take fusil of Conflaguration otherwise your list in itself seems fairly well put together. I think you'll do well
     
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  13. Kakalou1
    Saurus

    Kakalou1 Member

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    Yes of course I forget it but it is on the banner.
    I saw the tornament opponent army!
    There is 6 lumineth, few stormcast ans only 2 demons army on 32 compétitors. I think i will switch the bastilladon by 2 salamanders, what do you think about it ?
     
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  14. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Sally's will be better for you vs lrl and sce but the basti will be a godsend vs those daemons especially with the doubletap
    I'd still go with the cloak to get that engine moving though
     
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  15. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Just be aware that, unless the tournament's rules dictate differently, you will risk to give away victory points being them priority targets
     
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  16. Kakalou1
    Saurus

    Kakalou1 Member

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    Yes this is why I am asking if they are worth it or no. They are the only hammer of the army

    Btw bastilladon offer Also 2 vp (because priority target + monster in Ghur) and do nothing against LrL or high save
     
    Last edited: Jun 3, 2022
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  17. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    I mean our heroes in general are the real damage hammers and the sheer damage spiking capabilites the carno itself has for the price is always something to take a look at. The thing about Sally's is that they are reliable in terms of the damage they do and they do lovely in terms of mortals.
     
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  18. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    That's not true. But they are our source or rend -2... this, coupled with reliable damage and MWs, make them a solid choice.
    But i tend to run them only in Starborne. When i play coalesced i don't feel the need for them.
     
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  19. Kakalou1
    Saurus

    Kakalou1 Member

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    I dont understand how you have succes with skink chief except against weak battleline. Yes he has a lot of attack but rend -1

    I play against LrL, etherquartz and nothing happen even with roar
    Against Tzeench nothing happen with destiny dice

    Based on my expérience and the meta of my local shop I have a very different feeling about skink chief.
     
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  20. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Well you see regardless of how people continue to believe that doing math so systematically and down to the smallest detail they forget one thing. Dice are random as shit and spikes happen all the time
     
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