Saurus
Gannon
New Member
- Messages
- 96
- Likes Received
- 0
- Trophy Points
- 0
lists:
Scar-Vet
Scar Veteran (Gen)
Charm of The Jaguar Warrior
Sword of Might, GW
Sotek, Quetzl,
Echanted shield, light armor
Skink Priest lvl 2
Dispell scroll
Dispell scroll
Skink Priest lvl 2
Diadem of Power
Blessed Mark of The Old Ones
Saurus x10
Saurus x10
Chameleon Skinks x 5
Bowpipes
Skinks x 12
Scouts
Handweapon + Blowpipe
Skinks x 12
Handweapon + Blowpipe
Skinks x 11
Handweapon + Blowpipe
Kroxigors x4
Great Weapon
Terradons x3
Salamander Hunting Pack x2
Daemon list:
Herald lvl 1 wiz(gen)
nurgle
Herald lvl 1 wiz (gen)
banner +3D combat res
nurgle
Epidemius
16x Plaguebearers
16x Plaguebearers
16x Plaguebearers
3 x Nurglings
2x Beasts of Nurgle
Magic: I rolled Forked lightning and uranos for first skink priest
and Forked + Portent of Far for nr 2
He rolled nr 4 and 5 on nurgle magic list...
Deployment :
[/URL]
He was top I was down
The chams were in top forest
Skinks are obvious
4 bleu are kroxi
3 purple are terra
en skirmisher purple are the sallies
the Red are heroes
Turn 1
Deamon:
He moves everything. Magic does 1 wound on my general and he had no shooting.
Lizzies
I move my chams behind one of his blocks (one near the water)
Move all my skinks. (the ones near watter in flank of his one block)
Terries stay and wai for the blocks to come closer, all the res just moves up.
magic: brings down some plaguebearers
Shooting: Kills lots of plaguebearers and does 1 wound on epidemius.
Combat: none
Turn 2
Daemon:
movement: he moves his one block near the chams some further
Moves his beasts of nurgle into my chargerange of both my blocks
turns his epidemius to charge my skinks next, rest just moves up.
Magic: All dispelled
(every turn i saved 2 dispell dice to powerdice, he just didn't roll enough for his 7+ and 8+ spells)
Shooting: none
Combat: none
Lizzies:
Movement: Both my saurus block charges his Beasts of nurgle.
Chams go closer to his one block of plaguebearers, sallies stay, other skinks near forest stay in range for his nurglings.
Kroxies go a little further to be able to flank his most left block in some turns.
Terries fly to middle behind all his blocks.
Magic: Again some plaguebearers die..
Shooting: same thing.. more plaguebeares bite the dust 1 wound on nurglings..
Combat: I do 2 wounds he does 3 on general I save all with 1+ armor save...
1 saurus dies... He loses Comat res with -5 he rolls a 7 -5 is 2 so 5 more wounds 1 beast stays with 1 wound...
Turn 3
Daemon:
movement: Epidemius charges skinks, I hold, he was to close to S&Sh.
Nurglings go further to charge the skinks next turn, Middle block moves so they could charge my saurus next turn. other block near chams turn to charge my chams next turn. Left block keeps marching on.. with M4... God I love marchblocking :d (he was in water so he moved 2"
)
Magic: dispelled all
Shooting: None
Close Combat: My saurus and Scar vet do no wounds on beast.. he saves incredible all wounds I do to him...
Beast tries to kill my general.. I save all instead. He loses Comabt res and the best loses his last wound.
Lizzies:
Movement: I charge my 10man block with scarvet into his Middle block of 10 plaguebearers
(6 killed by sallies)
Skinks go in the wood, chameleons go in the top forest.
other chams can't get out of reach of epidemius so stay to shoot him on short range.
2nd saurus block goes a little back out of reach from Left plaguebearer block.
The terries go behind the Right block cuz they turned now face to chams who dissapeared in the forest
Sallies march to middle water.
Magic: Nothing this time
Shooting: terries on right block 3 plagues dead
no wounds on epidemius by skinks, 1 more plague dead by left skinks.
Sallies fire on block, 1 missfire 3 skinks dead, panic test and fail... they run..
Combat: Scar vet kills 2 plagues and saurus 1... 9 wounds in total, he saves nearly all...
He has banner that gives D3 combat res and he rolles a 5 so +3 +1 +1 cuz of banner and battle stander bearer + he does 3 wounds on saurus so I have -4 combat res.. I roll 6... I run and he perseued me and killed my saurus with general...
Turn 4
Deamon:
Movement: He charges epidemius into skinks, I hold, and the nurglins also in skinks.
Nurglins move further, Right block marches toward my left saurus block... Right block turns facing my terries.
Middle block turns facing my skink priest to do magic on him.
Magic: All dispelled
Shooting: none
Combat: Epidemius killes 6 skinks... I run 7" he 6" skinks live... 1" away from table end...
Lizzies:
Movement: I charge 10Saurus in front of his right block plagues, Kroxies in side, terries in rear.
Chams go out of wood behind the right block of plagues.
sallies contineu to flee. skinks near forest go side of nurglings to open fire once more.
left skinks fo toward middle plagues to harres em some more. I move my priest of of reach of his middle block. I rally the skinks infront of epidemius.
Magic: Some plagues die and thats it...
Shooting: Nothing nothing can reach anything and skinks do no wounds on nurglins.
Combat: I do 3 wounds he 2 He loses with -5 but he rolls a 4 so one more plague dead...
Turn 5
Daemon:
Movement: Epidemius charges skinks again, he turns his block oncce more toward my chams,
nurglins charge my skinks and he moves his middle block toward my running sallies
Magic: Nothing
Shooting: Nothing
Closecombat: He saves EVERTHING... he does 2 wounds..
I lose with -1 cuz he had a muscisian... Nothing runs... uff
Nurglins totally massacre the skinks.. damn poison
But I roll Insane Courage
Epidemius completly kills the skinks, he persues off the board.
Lizzies:
Movement:
Chams go to the side of his (7man) right plague block
left skinks go in range of his middle plague block.
Sallies are rallied... Skink priests moved out of range of his magic (souldbound lvl 3 D6 S5 hits Toughness test failed again D6 S5 hits and so on... was also the nr 4 spell he rolled, luckely he rolled to bad and I rolled to good in magic )
Magic: he saves all wounds on his plagues...
Shooting: Skinks bring another 2 of his plagues down.. now they're 6 left..
Close Combat: This time I wind thx to 3 kills of the krox
he rolls 5... no plagues down cuz of instability...
But he killed a terradon so no more rear flank bonus... He kills all but 2 skinks with his nurglins..
I have to roll again... AND AGAIN Snake Eyes
DDD
Turn 6
Daemons:
Movement: Middle block charges Sallies, I flee, they r still alive
Epidemius goes on.. Right plagues turn toward chams once more...
Magic: Dispelled...
Shooting none...
Close combat: His nurglings kill last skinks ;(
the big battle.. he loses CR with 1 and rolles 4 so nothing..
Lizzies LAST TURN
movement: Priests in line of sight for epidemius
Chams out of range of plagues
Magic: Priest does 1 wound to epidemius, HE'S DEAD ;D
Shooting: chams kill last 4 plagues of his right block
Skinks kill 3 more plagues on his front block leaving 3
Combat: He loses all but his Herald.
Conclusion:
Shooting and magic rlly hurted the Daemons.
5x15pt chams completely wiped a 16x12pts unit of plaguebearers.. the oponent couldn't watch it...
Daemons in close combat are just a pain... even if they r nurgle... 5+ and 4+ ward saves... bah
Sure sallies have Fire attacks but S3 vs T4 isn't much...
But still a nice massacre in my favor, I just shot him crazy with all my skinks.
the krox+ terries+saurus combo charge was nice too..
I should have targetted the Herald from first round of combat, to get the regeneration away.
btw for those who will advice me to take blade of chotec. It was a campaign battle and those lists are made before you know which enemy you face, so I just took a balanced list
that was it for today
Scar-Vet
Scar Veteran (Gen)
Charm of The Jaguar Warrior
Sword of Might, GW
Sotek, Quetzl,
Echanted shield, light armor
Skink Priest lvl 2
Dispell scroll
Dispell scroll
Skink Priest lvl 2
Diadem of Power
Blessed Mark of The Old Ones
Saurus x10
Saurus x10
Chameleon Skinks x 5
Bowpipes
Skinks x 12
Scouts
Handweapon + Blowpipe
Skinks x 12
Handweapon + Blowpipe
Skinks x 11
Handweapon + Blowpipe
Kroxigors x4
Great Weapon
Terradons x3
Salamander Hunting Pack x2
Daemon list:
Herald lvl 1 wiz(gen)
nurgle
Herald lvl 1 wiz (gen)
banner +3D combat res
nurgle
Epidemius
16x Plaguebearers
16x Plaguebearers
16x Plaguebearers
3 x Nurglings
2x Beasts of Nurgle
Magic: I rolled Forked lightning and uranos for first skink priest
and Forked + Portent of Far for nr 2
He rolled nr 4 and 5 on nurgle magic list...
Deployment :
[/URL]
He was top I was down
The chams were in top forest
Skinks are obvious
4 bleu are kroxi
3 purple are terra
en skirmisher purple are the sallies
the Red are heroes
Turn 1
Deamon:
He moves everything. Magic does 1 wound on my general and he had no shooting.
Lizzies
I move my chams behind one of his blocks (one near the water)
Move all my skinks. (the ones near watter in flank of his one block)
Terries stay and wai for the blocks to come closer, all the res just moves up.
magic: brings down some plaguebearers
Shooting: Kills lots of plaguebearers and does 1 wound on epidemius.
Combat: none
Turn 2
Daemon:
movement: he moves his one block near the chams some further
Moves his beasts of nurgle into my chargerange of both my blocks
turns his epidemius to charge my skinks next, rest just moves up.
Magic: All dispelled
(every turn i saved 2 dispell dice to powerdice, he just didn't roll enough for his 7+ and 8+ spells)
Shooting: none
Combat: none
Lizzies:
Movement: Both my saurus block charges his Beasts of nurgle.
Chams go closer to his one block of plaguebearers, sallies stay, other skinks near forest stay in range for his nurglings.
Kroxies go a little further to be able to flank his most left block in some turns.
Terries fly to middle behind all his blocks.
Magic: Again some plaguebearers die..
Shooting: same thing.. more plaguebeares bite the dust 1 wound on nurglings..
Combat: I do 2 wounds he does 3 on general I save all with 1+ armor save...
1 saurus dies... He loses Comat res with -5 he rolls a 7 -5 is 2 so 5 more wounds 1 beast stays with 1 wound...
Turn 3
Daemon:
movement: Epidemius charges skinks, I hold, he was to close to S&Sh.
Nurglings go further to charge the skinks next turn, Middle block moves so they could charge my saurus next turn. other block near chams turn to charge my chams next turn. Left block keeps marching on.. with M4... God I love marchblocking :d (he was in water so he moved 2"
Magic: dispelled all
Shooting: None
Close Combat: My saurus and Scar vet do no wounds on beast.. he saves incredible all wounds I do to him...
Beast tries to kill my general.. I save all instead. He loses Comabt res and the best loses his last wound.
Lizzies:
Movement: I charge my 10man block with scarvet into his Middle block of 10 plaguebearers
(6 killed by sallies)
Skinks go in the wood, chameleons go in the top forest.
other chams can't get out of reach of epidemius so stay to shoot him on short range.
2nd saurus block goes a little back out of reach from Left plaguebearer block.
The terries go behind the Right block cuz they turned now face to chams who dissapeared in the forest
Sallies march to middle water.
Magic: Nothing this time
Shooting: terries on right block 3 plagues dead
no wounds on epidemius by skinks, 1 more plague dead by left skinks.
Sallies fire on block, 1 missfire 3 skinks dead, panic test and fail... they run..
Combat: Scar vet kills 2 plagues and saurus 1... 9 wounds in total, he saves nearly all...
He has banner that gives D3 combat res and he rolles a 5 so +3 +1 +1 cuz of banner and battle stander bearer + he does 3 wounds on saurus so I have -4 combat res.. I roll 6... I run and he perseued me and killed my saurus with general...
Turn 4
Deamon:
Movement: He charges epidemius into skinks, I hold, and the nurglins also in skinks.
Nurglins move further, Right block marches toward my left saurus block... Right block turns facing my terries.
Middle block turns facing my skink priest to do magic on him.
Magic: All dispelled
Shooting: none
Combat: Epidemius killes 6 skinks... I run 7" he 6" skinks live... 1" away from table end...
Lizzies:
Movement: I charge 10Saurus in front of his right block plagues, Kroxies in side, terries in rear.
Chams go out of wood behind the right block of plagues.
sallies contineu to flee. skinks near forest go side of nurglings to open fire once more.
left skinks fo toward middle plagues to harres em some more. I move my priest of of reach of his middle block. I rally the skinks infront of epidemius.
Magic: Some plagues die and thats it...
Shooting: Nothing nothing can reach anything and skinks do no wounds on nurglins.
Combat: I do 3 wounds he 2 He loses with -5 but he rolls a 4 so one more plague dead...
Turn 5
Daemon:
Movement: Epidemius charges skinks again, he turns his block oncce more toward my chams,
nurglins charge my skinks and he moves his middle block toward my running sallies
Magic: Nothing
Shooting: Nothing
Closecombat: He saves EVERTHING... he does 2 wounds..
I lose with -1 cuz he had a muscisian... Nothing runs... uff
Nurglins totally massacre the skinks.. damn poison
But I roll Insane Courage
Epidemius completly kills the skinks, he persues off the board.
Lizzies:
Movement:
Chams go to the side of his (7man) right plague block
left skinks go in range of his middle plague block.
Sallies are rallied... Skink priests moved out of range of his magic (souldbound lvl 3 D6 S5 hits Toughness test failed again D6 S5 hits and so on... was also the nr 4 spell he rolled, luckely he rolled to bad and I rolled to good in magic )
Magic: he saves all wounds on his plagues...
Shooting: Skinks bring another 2 of his plagues down.. now they're 6 left..
Close Combat: This time I wind thx to 3 kills of the krox
But he killed a terradon so no more rear flank bonus... He kills all but 2 skinks with his nurglins..
I have to roll again... AND AGAIN Snake Eyes
Turn 6
Daemons:
Movement: Middle block charges Sallies, I flee, they r still alive
Epidemius goes on.. Right plagues turn toward chams once more...
Magic: Dispelled...
Shooting none...
Close combat: His nurglings kill last skinks ;(
the big battle.. he loses CR with 1 and rolles 4 so nothing..
Lizzies LAST TURN
movement: Priests in line of sight for epidemius
Chams out of range of plagues
Magic: Priest does 1 wound to epidemius, HE'S DEAD ;D
Shooting: chams kill last 4 plagues of his right block
Skinks kill 3 more plagues on his front block leaving 3
Combat: He loses all but his Herald.
Conclusion:
Shooting and magic rlly hurted the Daemons.
5x15pt chams completely wiped a 16x12pts unit of plaguebearers.. the oponent couldn't watch it...
Daemons in close combat are just a pain... even if they r nurgle... 5+ and 4+ ward saves... bah
Sure sallies have Fire attacks but S3 vs T4 isn't much...
But still a nice massacre in my favor, I just shot him crazy with all my skinks.
the krox+ terries+saurus combo charge was nice too..
I should have targetted the Herald from first round of combat, to get the regeneration away.
btw for those who will advice me to take blade of chotec. It was a campaign battle and those lists are made before you know which enemy you face, so I just took a balanced list
that was it for today