TOW Lizard 2000pt

Discussion in 'Lizardmen Army Lists' started by VonAlex, Oct 16, 2024 at 10:09 AM.

  1. VonAlex
    Jungle Swarm

    VonAlex New Member

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    Hi, i did a Lizard list of 2000pt what u think about it?

    in my opinion It is versatile and has good shooting power in both phase...magic, well maybe not that good as has a wizzard lv4 but bound spell + solar machine + engine of god gave a lot of attacks and shooting.

    my only doubt is not having the big tiles of lizards, which are so dear to me AHAHAH:D

    And Skink Skirmishers maybe is better do 5 units X10 than 4
    Kroxi dont have ancient campion for not fall in challenge trap ;);)

    ++ Personaggi [917 p.ti] ++
    Saurus Oldblood [407 p.ti]
    (Hand weapon, Heavy armour (Scaly skin), Shield, General, Carnosaur, Lama Of Revered Tzunki, Talismano Di Protezione)

    Skink Priest [315 p.ti]
    (Hand weapon, Light armour (Calloused hide), Ancient Stegadon [Giant bow + Engine of the Gods], Elementalism)

    Saurus Scar-Veteran [195 p.ti]
    (Additional hand weapon, Heavy armour (Scaly skin), Shield, Battle Standard Bearer [Stendardo da Guerra], On foot, Pozione Della Resistenza, Anello Di Rubino Della Rovina)

    ++ Truppa [526 p.ti] ++
    17 Saurus Warriors [276 p.ti]
    (Thrusting spears, Shields, Heavy armour (Scaly skin), Spawn Leader (champion), Standard bearer, Musician)

    13 Skink Skirmishers [65 p.ti]
    (Hand weapons, Javelins, Shields, Light armour (Calloused hides))

    13 Skink Skirmishers [65 p.ti]
    (Hand weapons, Javelins, Shields, Light armour (Calloused hides))

    12 Skink Skirmishers [60 p.ti]
    (Hand weapons, Javelins, Shields, Light armour (Calloused hides))

    12 Skink Skirmishers [60 p.ti]
    (Hand weapons, Javelins, Shields, Light armour (Calloused hides))

    ++ Speciali [327 p.ti] ++
    3 Kroxigors [147 p.ti]
    (Great weapons, Heavy armour (Scaly skin))

    Bastiladon [180 p.ti]
    (Hand weapons, Javelins, Thunderous bludgeon, Solar Engine, Fourth Skink crew member)

    ++ Rare [230 p.ti] ++
    Ancient Stegadon [230 p.ti]
    (Hand weapons, Javelins, Great horns, Giant blowpipes)

    ---
    Creato con "Old World Builder"

    [https://old-world-builder.com]
     
  2. discomute
    Troglodon

    discomute Well-Known Member

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    It's decent enough. If you move to units of 10 skinks can you afford a 4th krox so you don't have to take a panic when one dies? L7 on 3 dice isn't that bad I guess

    Also I'd favour battle on the stegadon, so you can take hammerhands. Given you want that thing in combat asap it's a great spell.
     
  3. VonAlex
    Jungle Swarm

    VonAlex New Member

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    thx for the check

    i tryed a similast army list on last sunday, it was without Scar-Vet and i plus i had 5 cold blood rider

    was an hard game against a High elf with 2 star dragons damn too thick for lizard.......
    skink killed 1 ice phoenix and 1 fire too + 5 from silver helms and 10 hellirion marauders and leave with 1 life point the flying charriot ( i forgot the name )
    Dragons was injured

    Saurus was hit very bad from one dragon.....no way to survive...the same happen to the old blood and ancient stegadon and cold blood rider.

    magic and shoot was very efficent, i did very bad rool dice on close combat
     
  4. Kalisto
    Razordon

    Kalisto Active Member

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    Why not 2 engine of gods? So at least your priest get +1 to cast. He need also really lore familiar to be effective so he can choose which spells he want.
    About skinks....4 x 12 are ok however you have NO scouts and you need one unit of them.
    I am not a fan of saurus scarwith ruby of ring. Often you are going to march so cannot use it anyway...a armour save/ward save would be better. Armour of steel (3+ armour save) or the Iron armour that give unmodified 5+ is the best option, both with great weapon since you don't need the shield.

    For less points a skink hero on terradon is much better (and have 3 wounds)
    Toughness potion on him is ok...but you can use it only in your turn. So i prefer a ward save instead. Glyph necklace give also magic resistance 2 which is very good if you have only a level 2 caster to dispel.

    I don't like really a lot of kroxigor either...they are ok but I'd prefer to play 3 terradons instead and use those 50 points in something else I wrote up here.
     

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