TOW 2k Double Engine

Discussion in 'Lizardmen Army Lists' started by Vulkan209, Nov 6, 2024.

  1. Vulkan209
    Jungle Swarm

    Vulkan209 New Member

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    ++ Characters [665 pts] ++
    Skink Priest [345 pts]
    Level 2 Wizard, Ancient Stegadon [Engine of the Gods], Elementalism)

    Saurus Oldblood [320 pts]
    General, Carnosaur, Enchanted Shield

    ++ Core Units [500 pts] ++
    12 Saurus Warriors [175 pts]
    Full Command

    12 Saurus Warriors [175 pts]
    Full Command

    10 Skink Skirmishers [50 pts]
    Javelins and Shields

    10 Skink Skirmishers [50 pts]
    Javelins and Shields

    10 Skink Skirmishers [50 pts]
    Javelins and Shields

    ++ Special Units [565 pts] ++
    3 Kroxigors [147 pts]

    3 Kroxigors [147 pts]

    3 Terradon Riders [96 pts]
    Javelins

    Bastiladon [175 pts]
    Solar Engine

    ++ Rare Units [255 pts] ++
    Ancient Stegadon [255 pts]
    Engine of the Gods
    ---
     
  2. discomute
    Bastiladon

    discomute Well-Known Member

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    What are you after? Max power? General comments?

    a) I prefer battle on the skink as you can take hammerhands which is great for combat, which is where you want to me. Hopefully you get either fireball or pillar of fire. But meh if you don't, charge into combat and get hammerhands off haha.

    b) I think a single unit of 20 saurus would be better, with money on a talisman of protection for you stegadon or carnosaur

    c) a BSB on the carnosaur will really help. Between the killing of cold blood and Slann being crap, no warband, we are now perhaps the worst leadership army in the game. It can really help with break tests. But more than that, it can help your SVC get past those tarpits.Yes, you have to downgrade to a scar vet. With the points saved you can get a great weapon and armour of meteoric iron. You're only losing -2 initiative anyway!

    d) 3 terradon riders (or 3 krox, but especially 3 terradon) is a gamle. One dead and its a panic. Leadership 5!! Even with cold blooded... its rough. Probably 4 krox and 4 terradon with the extra 40 odd points being some magic items. As above, I think the scar vet could have meteoric iron + TOP with GW. Skink can have the Glyph Neck. Or perhaps if you want to go all out on shooting, the RRR.
     
  3. Vulkan209
    Jungle Swarm

    Vulkan209 New Member

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    It feels a little silly to say, but, yes, maximum power - my local playgroup has about twelve months of experience over me.

    Also, what would you suggest to get this list to 2400.
     
  4. Vulkan209
    Jungle Swarm

    Vulkan209 New Member

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    ++ Characters [729 pts] ++

    Skink Priest [390 pts]
    Level 2 Wizard, General, Ancient Stegadon [Engine of the Gods], Glyph Necklace, Battle Magic

    Saurus Scar-Veteran [339 pts]
    Great weapon, Battle Standard Bearer, Carnosaur, Armour of Meteoric Iron, Talisman of Protection

    ++ Core Units [516 pts] ++

    20 Saurus Warriors [301 pts]
    Full command

    11 Skink Skirmishers [65 pts]
    Scouts

    10 Skink Skirmishers [50 pts]
    10 Skink Skirmishers [50 pts]
    10 Skink Skirmishers [50 pts]

    ++ Special Units [499 pts] ++

    4 Kroxigors [196 pts]

    4 Terradon Riders [128 pts]

    Bastiladon [175 pts]

    ++ Rare Units [255 pts] ++

    Ancient Stegadon [255 pts]
    Engine of the Gods
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  5. discomute
    Bastiladon

    discomute Well-Known Member

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    Well at the moment your scar vet has to be the general and he can't be the bsb.

    If you want to get it to 2400 put an old blood on another carnosaur (he can be general) and give him an ogre blade. An enchanted shield too
     

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