TOW 1250 vs Tomb Kings

Discussion in 'Battle Reports' started by discomute, Jan 24, 2025 at 12:09 PM.

  1. discomute
    Bastiladon

    discomute Well-Known Member

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    Trophy Points:
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    ===
    Xinfernoc's Flame [1249 pts]
    Warhammer: The Old World, Lizardmen
    ===

    ++ Characters [623 pts] ++

    Slann Lord Xinfernoc [375 pts]
    - Hand weapon
    - General
    - Ruby Ring of Ruin
    - Higher State Of Mind
    - Battle Magic

    Aeontezin [248 pts]
    - Hand weapon
    - Heavy armour (Scaly skin)
    - Cold One
    - Bedazzling Helm
    - Horned One
    - Biting Blade
    - Charmed Shield

    ++ Core Units [451 pts] ++

    20 Saurus Warriors [341 pts]
    - Thrusting spears
    - Shields
    - Heavy armour (Scaly skin)
    - Shieldwall
    - Spawn Leader (champion)
    - Standard bearer
    - Musician

    11 Skink Skirmishers [60 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    ++ Special Units [175 pts] ++

    Bastiladon [175 pts]
    - Hand weapons
    - Javelins
    - Thunderous bludgeon
    - Solar Engine

    ---
    Created with "Old World Builder"
    20250124_172412.jpg

    [https://old-world-builder.com]

    Turn 1
    20250124_180549.jpg

    My plan was to shoot the monsters to death with poison and fireball x2, hopefully take the catapult (that and RRR only thing that could hurt the Slann) with solar engine. My Saurus would dominate the middle and Aeontezin there to take down what needs it - but a lot of killing blow in the army which was a bit scary.

    Additionally I rolled the best magic I could get, meanwhile he missed out on the two best Necro spells (vortex and magic missile)

    First turn I rolled extremely well and wiped out the entire unit of ushabi.

    In return he killed a few skinks.

    Turn 2 - me
    20250124_183438.jpg

    My Saurus charged into combat. I have to admit I expected to smash the skeletons but it was a dead draw. Aeontezin failed his charge to get into their flank. The skinks and a fireball took the Colossus out. Solar engine still wouldn't cast. A fire ball left the scorpion on 1 wound.

    At this point my shooting was very lucky and he'd rolled about 15 5+ saves without hitting any.

    Turn 2 - him
    20250124_185445.jpg

    He charged his scorpion into my skinks and they just couldn't get that wound off. It finished them and pursued into Aeontezin. I was now scared for killing blow.

    Combat in the middle was another dead draw. Except his wizard was just raising up what was lost. I was starting to realise the Saurus were going to lose overall to a a bunch of skellies! The pillar of fire did a wound to the wizard though. So only 2 more to go. He summoned a scorpion to flank my Saurus. Oh dear.

    Turn 3 - me
    20250124_191615.jpg

    Xinfernoc charged the scorpion! Hopefully if I take it out before it can strike... I actually think I forgot it has initiative bonus because it functionally charged? But hammerhands was not cast. The scorpion hit Aeontezin once... And did not get a 6! Phew. Aeontezin responsed by missing with 4 attacks and failing to wound.. fortunately the horned one killed the scorpion and I decided to overrun to get away from the catapult which had not hit anything.

    The pillar of fire was unable to wound the wizard but the skinks started to chase him down and got a wound off him. One left until they crumble.

    Turn 3 - him
    20250124_192747.jpg

    Pillar of fire scattered onto his wizard and it got the last wound - dead! And the army crumbles.

    The scorpion charged the flank and they easily beat the Saurus if it FBIGO. These Saurus will not last. Wow.

    Turn 4 - me

    20250124_193944.jpg

    The Saurus lose again, roll badly and have fled. Against skellies!!

    Aeontezin charges the catapult and does nothing, lucky the horned one kills 2 and they crumble the last wound.

    A few fireballs takes a 2 wounds off the scorpion.

    Turn 4 - him
    The skeletons charge the Saurus but can't get there.

    Turn 5 - me

    20250124_195518.jpg

    Xinfernoc charged the scorpion but can't get hammerhands off.

    The bastiladon charges the skeletons... It was a 2.5 inch charge so I don't get impact hits. The lord skellie takes 2 wounds off the bastiladon, I stubborn it and the Saurus consequently die.

    Turn 5 - him
    The skeletons finish the bastiladon off! Oh the shame.

    The Slann still can't cast hammerhands... three attempts in the game and 3 3's! (They have MR1). Additionally the solar engine failed to fire.

    Totalling up the victory points it's about 600 to 800 with a win for the Lizardmen.

    Takeaways
    I had the luck absolutely and still it was very close
    Tomb Kings are a handful even at casual. Those scorpions are insane value and the Skeletons just dominated!

    Tomb Kings are a lot of fun to play against. Hitting their main necromancer makes such a difference it's a thrill to try to get to it. I should have pressed more with Aeontezin. But it worked out.
     
    Last edited: Jan 25, 2025 at 9:24 AM

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