Game Time II. Help Mrs. NIGHTBRINGER fight my forces of Chaos!

Discussion in 'General Hobby/Tabletop Chat' started by NIGHTBRINGER, Apr 24, 2025 at 10:05 PM.

  1. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Round 1 is over, time for Round 2.

    This time around I'll concede a 750pts advantage to @Mrs. NIGHTBRINGER . I will field a 3,250 point Warriors of Chaos + Chaos Dwarfs list against @Mrs. NIGHTBRINGER 's 4,000 point Lizardmen + Wood Elves list.

    Here is the twist. @Mrs. NIGHTBRINGER considers herself to be a subpar list builder. So my idea is to have one of you fine folk create a list for her! If multiple people supply a list, she can choose from among them or you guys could work together to create a single supreme list.

    Here are the parameters for the combined army list:
    • choose freely from any combination of Lizardmen & Wood Elves units and characters, while still adhering to core, special, rare etc. requirements. There is no need to choose evenly from the two books.
    • No alliance rules. Treat the two books as if they were literally one combined army book.
    • Army specific magic items can only be selected by characters from the originating army (i.e. an Oldblood can't take a Wood Elf specific magic item)
    • the effects of the general/BSB can affect all units (that lie within range), regardless of which army book they originate from.
    • if we don't have the requisite models, no worries, we'll just use some other models to represent what you've included in your list


    I will be using the same combined army house rule to construct my list, but at the reduced 3,250 pts limit and using WoC and CD. We plan to play this Saturday (or maybe Sunday).

    Who will take up the cause and assist @Mrs. NIGHTBRINGER and who will stand by and simply cheer on your pal @NIGHTBRINGER 's evil forces of Chaos?


    @Killer Angel @Lord Agragax of Lunaxoatl @Imrahil @Scalenex @Krox_v.2 @- Q -
     
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  2. Krox_v.2
    Ripperdactil

    Krox_v.2 Well-Known Member

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    Hmm, I haven't written an army list for a few months. Question, are there sufficient miniatures or proxies to represent such possibilities as a Wood Elf Lord on dragon or an Oldblood on carnosaur?
     
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  3. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    We've got plenty of proxies. So feel free to include any and all units you feel are best!
     
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  4. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I haven't written an army list for a few YEARS :p


    I don't promise anything, but i'll give it a try. I already have a little idea...
     
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  5. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Speaking of lizardmen, of course we should try to optimize slann and magic, meeting the usual issue of having your precious slann bunkered in your temple guards unit and destroying them by miscasts.

    I was fond of Slann with Book of Ashur and Wandering Deliberations.
    the book adds +1 to each cast and dispel attempt.
    With WD all of the spells are at 10 or less casting cost with boosted versions not that much higher.
    The bonus granted by the book lets you cast with two dice every spell, significally reducing your chance of losing concentration or miscast.
    you can basically cast 4-6 spells a turn with 2 dices each, and even 1 dice for things as fireball.
    It makes opponent's choice "where will i spend my dispel dices?" more difficult.

    My main issue with this is that i find it to be an optimal build at 2000 pts, but i have no exp on 4000. A scenario that probably could favor specialized casters.
    Your thoughts?
     
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  6. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    I agree. The Slann seems optimal in the LM+WE build, for magic as well as for a cheap BSB upgrade.

    A powerful combination. Death by a thousand cuts. The opposition will have a hard time keeping up with such an output, leading to difficult dispel choices.

    In terms of spellcasting, I don't see it that much different between the two points values because in either case we're capped at 2d6 winds of magic power dice. The extra points allotment simply allows the player to invest in a few more upgrades and maybe a little bit more magical backup. I know there were some that dabbled with duel lvl 4's, but I never went down that route.




    Tomorrow is game time! :) I should probably get me list in order.
     
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  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Let us know how it goes. :)
     
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  8. Krox_v.2
    Ripperdactil

    Krox_v.2 Well-Known Member

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    Ok I knocked up a list. Tried to do a list that has some competitive elements, some varied strategic elements and some ideas I think might be fun.


    Core Units-1,152 points

    4 units of 12 Glade Guard w/arcane bodkins
    4 units of 12 Skink Skirmishers, either javs or blowpipes based on preferences

    Special Units-1,039 points

    36 Temple Guard, FC, Razor Standard

    10 Wild Riders, FC, shields, Banner of Eternal Flame
    4 Terradon Riders

    Rare Units-580 points

    Ancient Stegadon w/unstoppable stampede and sharpened horns

    2 Giant Eagles

    10 Waywatchers

    Lords-954 points

    Slann Mage Priest w/Soul of Stone, Becalming Cogitation, Focus of Mystery. BSB, Book of Ashur

    Saurus Oldblood, Fencer's Blades, Talisman of Preservation, Potion of Strength and light armor

    Spellweaver, LVL 4, asrai longbow and Dark Magic


    Heros-275 points

    Naestra & Arahan on giant eagle.




     
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  9. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Thank you @Krox_v.2 !!! :):):):):):) I will pass the list on to @Mrs. NIGHTBRINGER .



    We've shifted the game to next weekend, which will give @Mrs. NIGHTBRINGER a bit more time to familiarize herself with the army. I will let you guys know how it goes.
     

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