TOW 2000pts tournament with comp

Discussion in 'Lizardmen Army Lists' started by Kadoc, May 13, 2025 at 7:45 AM.

  1. Kadoc
    Skink

    Kadoc New Member

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    Hi all,

    Here's the list I think about playing for a tournament in july. We use the german comp for the army lists, the modifications are the following for the lizardmen :

    o All Saurus Heroes switch their Scaly skin for a suit of light armour and the Armoured Hide (1) special rule.
    o Slann has the Firing Platform Special Rule
    o The Apostheosis spell can target units of the Monster troop type, but will only restore 1 wound.
    o Temple Guard have Initiative 2. If a Slann is General, Temple Guard may be taken instead of Saurus Warrios for the 1+ Saurus Warriors in Core.
    o Salamander Hunting Pack has the Move and Shoot special rule on their breath weapon
    o Razordon Pack has the Multiple Shots (2d3) special rule on their Razor Blade

    ===
    Les pieds mouillés oldblood [1999 pts]
    ===

    ++ Characters [907 pts] ++

    Slann Mage-Priest [390 pts]
    - Hand weapon
    - General
    - Battle Standard Bearer
    - Lore Familiar
    - Becalming Cogitation
    - Elementalism

    Saurus Oldblood [407 pts]
    - Hand weapon
    - Heavy armour (Scaly skin)
    - Shield
    - Carnosaur
    - Talisman of Protection
    - Blade of Revered Tzunki

    Skink Chief [110 pts]
    - Javelin
    - Light armour (Calloused hide)
    - Shield
    - Terradon
    - Ruby Ring of Ruin

    ++ Core Units [606 pts] ++

    20 Temple Guard [366 pts]
    - Hand weapons
    - Halberds
    - Shields
    - Heavy armour (Scaly skin)
    - Revered Guardian (champion)
    - Standard bearer [War Banner]
    - Musician

    11 Skink Skirmishers [60 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard

    11 Skink Skirmishers [60 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard

    3 Jungle Swarms [120 pts]
    - Hand weapons

    ++ Special Units [271 pts] ++

    Bastiladon [175 pts]
    - Hand weapons
    - Javelins
    - Thunderous bludgeon
    - Solar Engine

    3 Terradon Riders [96 pts]
    - Hand weapons
    - Javelins
    - Light armour (Calloused hides)

    ++ Rare Units [215 pts] ++

    Stegadon [215 pts]
    - Hand weapons
    - Javelins
    - Great horns
    - Giant bow

    ---
    I'm open to feedback and opinions.

    Cheers
     
  2. Kalisto
    Ripperdactil

    Kalisto Active Member

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    Nice list!
    Just some things:
    Lore familiar means you CANNOT take signatures as Apotheosis. Usually i get all the spells i need without it, so I should remove it.
    Skink chief could have a use of a charmed shield and a spear/javelin.
    Try to optimise skink units to 12, so you need 4 kills to test panic.
    2 skinks units are also quite few, I sugest at least 3. So you don't need swarms and can buy something else. Maybe a razordon? It would be interesting maybe to try (even if i still think that 10 skinks are still better)

    You have NO reason to don't play an ancient stegadon, even without engine of gods strength 6 make an enourmous difference.
     
  3. Kadoc
    Skink

    Kadoc New Member

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    Thanks for the feedback !

    Thannks for pointing the Lore familiar rule, I've always played it wrong...

    I made some adjustments, removed lore familiar for an Earthing rod and an enchanted shield for the skink. Swapped the swarms for a third unit of skinks (can't have more cause of rule of 3) and switched the stegadon for an ancient with engine of the gods. I had some points left so I had some skinks in the units with vanguard.
    I kept the javelin for the skink hero, he's not intended to charge so the spear seems less usefull, but maybe I'm wrong on that.

    ===
    Les pieds mouillés (2000)
    ===

    ++ Characters [892 pts] ++

    Slann Mage-Priest [365 pts]
    - Hand weapon
    - General
    - Battle Standard Bearer
    - Earthing Rod
    - Becalming Cogitation
    - Elementalism

    Saurus Oldblood [407 pts]
    - Hand weapon
    - Heavy armour (Scaly skin)
    - Shield
    - Carnosaur
    - Talisman of Protection
    - Blade of Revered Tzunki

    Skink Chief [120 pts]
    - Javelin
    - Light armour (Calloused hide)
    - Shield
    - Terradon
    - Ruby Ring of Ruin
    - Enchanted Shield

    ++ Core Units [582 pts] ++

    21 Temple Guard [382 pts]
    - Hand weapons
    - Halberds
    - Shields
    - Heavy armour (Scaly skin)
    - Revered Guardian (champion)
    - Standard bearer [War Banner]
    - Musician

    13 Skink Skirmishers [70 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard

    13 Skink Skirmishers [70 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard

    12 Skink Skirmishers [60 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    ++ Special Units [271 pts] ++

    Bastiladon [175 pts]
    - Hand weapons
    - Javelins
    - Thunderous bludgeon
    - Solar Engine

    3 Terradon Riders [96 pts]
    - Hand weapons
    - Javelins
    - Light armour (Calloused hides)

    ++ Rare Units [255 pts] ++

    Ancient Stegadon [255 pts]
    - Hand weapons
    - Javelins
    - Great horns
    - Engine of the Gods

    ---
     
  4. Kalisto
    Ripperdactil

    Kalisto Active Member

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    I play a similar list, but less temple guards and no warbanner to play also a skink level 2 =)
    I don't rememmber how but I give him lore familiar instead. Is just another idea, not sure is better.
     
  5. Kadoc
    Skink

    Kadoc New Member

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    Thank you for your help !
    I find the big block of temple guards very good. The oponents are always scared of this and don't know how to handle it. And with shieldwall/Stubborn they can take any charge and do lots of damage next round.
     

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