update landed today on warhammer community page. we got some cool new heroic traits, some new monster traits and the old blood on carno got a much needed dmg buff. pretty great stuff.
Been looking into the new ghb leaks. Bad news, Seraphon got some small nerfs to the kroak play style: - Leaked points suggest seraphon will have to spend 20 pts for the lore of celestial manipulation spell lore and 20 pts for our faction terrain. - Morbid will cost 20pts to take now as well. So the normal Kroak builds just went up 60 pts. It could have been a lot worse, and still maybe when the real points come out. We will see. - Lots of Obscuring in the new scenarios meaning Kroak wont always have LOS to use his spells and magic needing los is less reliable in general. But there is a lot of good news!: -The new Carnosaur is a great monster. Ive been playtesting him and its nice that he can reliably kill what he goes into now. -The buff to Aggradons was fun in playtesting. I can definitely see them sitting on 2 rage tokens for most of a game now. -Lots of obscuring will help us immensely. Most of our big units dont fly and aren't monsters so we should be able to utilize it well. Just be careful with your flying heroes. -Lots of the battle tactics play into seraphon strengths. Especially the scouting one and the hunting treasures one. I feel like seraphon might start leaning back into the aggressive heavy cav lists we were using at the beginning of the edition before kroak was buffed.