Guys I need some suggestions for a tournament. This is heavily comped, this reason I play in this way. I am bit undecided between these two lists. Essentialy in one I have Oldblood on Carnosaur and Stegadon with Eotg, in the other 2 scarvet carnosaurs and no stegadon. (I could move BSB on one of carnosaurs too but not sure about that). In both lists I have like 504 core so I cannot reduce those. Renegade [2000 pts] Warhammer: The Old World, Lizardmen, Renegade, Open War Slann Mage-Priest, Level 4 Wizard, General, Battle Standard Bearer, Earthing Rod, Elementalism - 315 Saurus Oldblood, Great weapon, Carnosaur, Armour of Meteoric Iron, Glyph Necklace - 379 18 Temple Guard, Revered Guardian (champion), Standard bearer - 302 12 Skink Skirmishers - 60 13 Skink Skirmishers, Vanguard - 70 12 Skink Skirmishers, Scouts - 70 15 Temple Guard, Revered Guardian (champion), Standard bearer - 254 Bastiladon, Javelins, Thunderous bludgeon, Solar Engine - 175 3 Ripperdactyl Riders - 120 Ancient Stegadon, Javelins, Great horns, Engine of the Gods - 255 --- Renegade 2 carnosaurs [2000 pts] Warhammer: The Old World, Lizardmen, Renegade, Open War Slann Mage-Priest, Level 4 Wizard, General, Battle Standard Bearer, Earthing Rod, Elementalism - 315 Saurus Scar-Veteran, Great weapon, Carnosaur, Talisman of Protection, Armour of Meteoric Iron - 314 Saurus Scar-Veteran, Great weapon, Shield, Carnosaur, Glyph Necklace - 311 18 Temple Guard, Full Command - 309 12 Skink Skirmishers - 60 12 Skink Skirmishers, Vanguard - 65 12 Skink Skirmishers, Scouts - 70 15 Temple Guard, Full Command - 261 Bastiladon, Javelins, Thunderous bludgeon, Solar Engine - 175 3 Ripperdactyl Riders - 120
From my perspective, Old Blood with EOTG is a stronger option. Temple Guard are too slow, so you'll want more range fire to force your opponent to engage you. Additionally, I think the two TG units are a bit undersized. Generally, you would want a unit with higher unit strength to make their opponent to flee; otherwise, small Temple Guard units end up doing only a few relatively ineffective kills. Perhaps it would be an option to drop the Ripperdactyl Riders (and BSB on slann?) to pursue a more extreme, high-pressure approach?
Well about TG size I may agree with you, on the other side you are not going be double of your enemy, infantries are always more than you. Monsters are often stubborn and you can barely do wounds. Heroes on chariots and monsters are going to lose anyway and are not going to charge you without be sure to win the combat. BSB is not need as before, i agree with you. But is still +1 CR. If I remove ripperdactyl I need somethign else again war machines. Skinks sucks now and they can be easily shot down with grapeshots. It's hard i know....