TOW Lizard 1000pt - Grand Melee

Discussion in 'Lizardmen Army Lists' started by VonAlex, Feb 12, 2026 at 10:19 AM.

  1. VonAlex
    Skink

    VonAlex New Member

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    Good morning guys

    i have to do a frendly competition with grand melee rules (no renegade army)

    I would like to have your considerations/ideas about my army list
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    ++ Characters [290 pts] ++

    Saurus Scar-Veteran [161 pts]
    - Great weapon
    - Heavy armour (Scaly skin)
    - Shield
    - Battle Standard Bearer [Sun Standard of Chotec]
    - On foot
    Special Rules: Cold Blooded, Furious Charge, Obsidian Blades, Rallying Cry

    [Saurus Scar-Veteran] M(4) WS(5) BS(0) S(5) T(5) W(2) I(3) A(4) Ld(8)

    Saurus Scar-Veteran [129 pts]
    - Great weapon
    - Heavy armour (Scaly skin)
    - General
    - On foot
    - Levitating Shield
    - Potion of Speed
    Special Rules: Cold Blooded, Furious Charge, Obsidian Blades, Rallying Cry

    [Saurus Scar-Veteran] M(4) WS(5) BS(0) S(5) T(5) W(2) I(3) A(4) Ld(8)

    ++ Core Units [305 pts] ++

    16 Saurus Warriors [250 pts]
    - Hand weapons
    - Shields
    - Heavy armour (Scaly skin)
    - Spawn Leader (champion) [Burning Blade]
    - Standard bearer
    - Musician
    Special Rules: Close Order, Cold Blooded, Obsidian Blades

    [Saurus Warrior] M(4) WS(3) BS(0) S(4) T(4) W(1) I(1) A(2) Ld(8)
    [Spawn Leader] M(4) WS(3) BS(0) S(4) T(4) W(1) I(1) A(3) Ld(8)

    10 Skink Skirmishers [55 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard
    Special Rules: Cold Blooded, Move Through Cover, Poisoned Attacks (Javelins only), Skirmishers

    [Skink] M(6) WS(2) BS(3) S(3) T(2) W(1) I(4) A(1) Ld(5)
    [Patrol Leader] M(6) WS(2) BS(4) S(3) T(2) W(1) I(4) A(1) Ld(5)

    ++ Special Units [175 pts] ++

    Bastiladon [175 pts]
    - Hand weapons
    - Javelins
    - Thunderous bludgeon
    - Solar Engine
    Special Rules: Close Order, Cold Blooded, Immune to Psychology, Impact Hits (D3), Impervious Defence, Large Target, Poisoned Attacks (Javelins only), Stomp Attacks (D3+1), Stubborn, Terror

    [Bastiladon] M(4) WS(3) BS(-) S(4) T(5) W(4) I(1) A(3) Ld(-)
    [Skink Crew (x3)] M(-) WS(2) BS(3) S(3) T(-) W(-) I(4) A(1) Ld(6)

    ++ Rare Units [230 pts] ++

    Ancient Stegadon [230 pts]
    - Hand weapons
    - Javelins
    - Great horns
    - Giant bow
    Special Rules: Close Order, Cold Blooded, Immune to Psychology, Impact Hits (D3+1), Large Target, Poisoned Attacks (Javelins only), Stomp Attacks (D3+2), Stubborn, Terror

    [Ancient Stegadon] M(6) WS(4) BS(-) S(6) T(6) W(5) I(1) A(3) Ld(-)
    [Skink Crew (x5)] M(-) WS(2) BS(3) S(3) T(-) W(-) I(4) A(1) Ld(6)
    _____________________________________________________________________________________

    Why no magic..... SKINK isnt a great wizard in my opinion at 1lv....with lvl up will be lil better but not enough in my opinion.

    Why no OldBlood, to expensive :( and i would like to have stendard bearer to improve the resolution.

    Double Scar vet will be good inside 16 Saurus, in my opinion and gave a good amount of attack, if i ll lose the champion in a challenge they can thin out the enemy unit

    Bastiladon, with solar engine is a very good killer of single characters or tanks and can support saurus
    Ancient stegadon, is a must for multicharge enemy unit

    Saurus, less than 16 will be doungerous for keeping objective.....the lost for concentrated shots are very easy....maybe this time with stendard bearer with Sun Standard of Chotec they will have easy life :blackeye:

    What do you think about troglodon?

    thank you very much
     

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