TOW 2K Two Towers List - renegades, feedback wanted

Discussion in 'Lizardmen Army Lists' started by SalMan4, Feb 20, 2026.

  1. SalMan4
    Skink

    SalMan4 New Member

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    Lizards are back on the table! Very similar to my 8th edition setup, two solid blocks, little magic, shooting and flames.

    Major debate is an old blood on a carnosaur vs scar vet with 5 cold ones.

    Thoughts welcomed please?

    Slann Mage-Priest
    - Level 4 Wizard
    - General
    - Battle Standard Bearer [War Banner]
    - Ruby Ring of Ruin
    - High Magic

    Saurus Oldblood
    - Halberd
    - Heavy armour (Scaly skin)
    - Shield
    - Glyph Necklace

    Saurus Scar-Veteran
    - Halberd
    - Shield
    - Cold One
    - Talisman of Protection

    23 Saurus Warriors
    - Thrusting spears
    - Shields
    - Shieldwall
    - Spawn Leader (champion)
    - Standard bearer
    - Musician

    20 Temple Guard
    - Hand weapons
    - Halberds
    - Shields
    - Revered Guardian (champion) [Charmed Shield]
    - Standard bearer
    - Musician

    10 Skink Skirmishers
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Scouts

    10 Skink Skirmishers
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Scouts

    10 Skink Skirmishers
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    5 Cold One Riders
    - Cavalry spears
    - Shields
    - Pack Leader (champion) [Charmed Shield]
    - Standard bearer
    - Musician

    1 Salamander Pack
    - Wicked claws
    - 4x Skink Handlers with Hand weapons and Light armour (Calloused hides)

    1 Salamander Pack
    - Wicked claws
    - Fiery breath
    - 4x Skink Handlers with Hand weapons and Light armour (Calloused hides)

    1999
     
  2. Iblitz
    Chameleon Skink

    Iblitz Well-Known Member

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    Hi
    Your list seems very basic.
    the problem will come with the salamanders. this unit has been listed as a very low tier unit.
    Not fast, fire deals not that much damage and cost quite a lot. you should remove them both.
    Unless you use them to chase light cavalry... but have no doubt they are not a very good unit those days.

    Cold one cavalry are ok, but could, but the stupidity can hit very hard on them and you'll lose quite a lot of point for one bad roll.
    You can also gives them the Chotec banner to secure them a bit more.

    skirmishers unist could be increase by 2 bodies mores to avoid easy lose of objectives control.

    you can also reduce the size of your saurus blocks to 16/18 bodies. and try insert more projective units or shooty ones.

    your oponent will focus on your cold ones, and wait for you to crush on his lines.
     

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