TOW 2K Two Towers List - renegades, feedback wanted

Discussion in 'Lizardmen Army Lists' started by SalMan4, Feb 20, 2026.

  1. SalMan4
    Skink

    SalMan4 New Member

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    Lizards are back on the table! Very similar to my 8th edition setup, two solid blocks, little magic, shooting and flames.

    Major debate is an old blood on a carnosaur vs scar vet with 5 cold ones.

    Thoughts welcomed please?

    Slann Mage-Priest
    - Level 4 Wizard
    - General
    - Battle Standard Bearer [War Banner]
    - Ruby Ring of Ruin
    - High Magic

    Saurus Oldblood
    - Halberd
    - Heavy armour (Scaly skin)
    - Shield
    - Glyph Necklace

    Saurus Scar-Veteran
    - Halberd
    - Shield
    - Cold One
    - Talisman of Protection

    23 Saurus Warriors
    - Thrusting spears
    - Shields
    - Shieldwall
    - Spawn Leader (champion)
    - Standard bearer
    - Musician

    20 Temple Guard
    - Hand weapons
    - Halberds
    - Shields
    - Revered Guardian (champion) [Charmed Shield]
    - Standard bearer
    - Musician

    10 Skink Skirmishers
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Scouts

    10 Skink Skirmishers
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Scouts

    10 Skink Skirmishers
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    5 Cold One Riders
    - Cavalry spears
    - Shields
    - Pack Leader (champion) [Charmed Shield]
    - Standard bearer
    - Musician

    1 Salamander Pack
    - Wicked claws
    - 4x Skink Handlers with Hand weapons and Light armour (Calloused hides)

    1 Salamander Pack
    - Wicked claws
    - Fiery breath
    - 4x Skink Handlers with Hand weapons and Light armour (Calloused hides)

    1999
     
  2. Iblitz
    Chameleon Skink

    Iblitz Well-Known Member

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    Hi
    Your list seems very basic.
    the problem will come with the salamanders. this unit has been listed as a very low tier unit.
    Not fast, fire deals not that much damage and cost quite a lot. you should remove them both.
    Unless you use them to chase light cavalry... but have no doubt they are not a very good unit those days.

    Cold one cavalry are ok, but could, but the stupidity can hit very hard on them and you'll lose quite a lot of point for one bad roll.
    You can also gives them the Chotec banner to secure them a bit more.

    skirmishers unist could be increase by 2 bodies mores to avoid easy lose of objectives control.

    you can also reduce the size of your saurus blocks to 16/18 bodies. and try insert more projective units or shooty ones.

    your oponent will focus on your cold ones, and wait for you to crush on his lines.
     
  3. Aqat
    Jungle Swarm

    Aqat New Member

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    Put Monster Hunter's Tapestry in the tempel guard

    The skink should be bigger, i would go with 14. If they fall below 10 then they dont score anymore

    U have basicly no answer against monster/dragon/griffon/Pegasy
     

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