TOW 2400 lizard vs 2000 VC (renegade rules) need help

Discussion in 'Lizardmen Army Lists' started by meekt, Mar 23, 2026 at 11:30 PM.

  1. meekt
    Jungle Swarm

    meekt New Member

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    2000points renegade Vampire Counts

    necro 4 lvl mounted on mortis engine
    vampire count on abyssal terror with dragon slaying sword
    wrath lord with banner
    10x dire wolves
    banshee
    33 x grave guard with 2h
    6x blood knights
    1 x terrorgheist

    Renegade [2395 pts]
    Warhammer: The Old World, Lizardmen, Renegade, Open War
    ===
    ++ Characters [1071 pts] ++
    Saurus Oldblood [366 pts]
    - Great weapon
    - Heavy armour (Scaly skin)
    - Shield
    - Carnosaur
    - Armour of Meteoric Iron
    - Talisman of Protection

    Skink Priest [345 pts] - Wizard [Level 2 Wizard] - Ancient Stegadon [Engine of the Gods] - Battle Magic

    Slann Mage-Priest [360 pts]
    - Hand weapon
    - Level 4 Wizard
    - General
    - Battle Standard Bearer
    - Becalming Cogitation
    - High Magic

    ++ Core Units [742 pts] ++

    20 Saurus Warriors [301 pts]

    10 Skink Skirmishers [50 pts] )

    10 Skink Skirmishers [50 pts]

    20 Temple Guard [341 pts]


    ++ Special Units [327 pts] ++
    Bastiladon [180 pts]
    3 Kroxigors [147 pts]
    ++ Rare Units [255 pts] ++

    Ancient Stegadon [255 pts]
    Engine of the Gods


    Hi, I’ve got a rematch coming up in the next few days: 2400 Lizardmen Renegade vs 2000 Vampire Counts Renegade.

    In the first battle I lost for several reasons. My Oldblood on the flank didn’t do anything, and most importantly I didn’t manage even once to cast a 5+ ward save or Ethereal on the Slann with Temple Guard (literally not even once!).

    His Dragon Slaying Sword killed one Stegadon on the charge with three sixes, the Grave Guard chewed through the Temple Guard in three turns, and the Kroxigors couldn’t wound the Terrorgheist. The Blood Knights rolled over the Saurus and that was basically the end of the game.

    My magic achieved absolutely nothing—whenever I managed to kill something with the Bastiladon or Engine of the Gods, it just came back in his turn.

    I’d be happy to hear some advice before the upcoming battle. Should I stick with High Magic? If I had managed to get Ethereal onto the Temple Guard, the Grave Guard wouldn’t have done anything. Or maybe I should pick a different lore?

    One thing’s for sure—the Carnosaur won’t play so defensively in the next battle.

    I’m posting a battle report here, but it’s in Polish. If anyone is interested, you can follow what happened in each turn.
     

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