8th Ed. Steam Tanks

Discussion in 'Lizardmen Tactics' started by guitarhero, Mar 25, 2011.

  1. HoverBoy
    Ripperdactil

    HoverBoy New Member

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    1+ armor makes chamos kinda unreliable.
     
  2. Coatl
    Temple Guard

    Coatl New Member

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    so was there any truth to arli's statement about spells with no strength value not being able to affect the tank? i ask because i'm planning on running metal to shut one down this weekend.
     
  3. ShivanAngel
    Skink

    ShivanAngel New Member

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    That was FAQ'd out.

    It can be hit by spells that dont have a strength value...

    Also dont completely knock lore of metal... It has a few nice spells.
     
  4. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Yea, the empire player that I played was not aware of the faq update, I guess.
     
  5. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    Popemobile! Holy Crap I almost fell out of my chair laughing so hard!

    At any rate, what about Giant blade and the potion that gives you + to strength? One use only but you should have a decent chance at doing a couple of wounds to it and knocking it down so that it's virtually unusable.
     
  6. Raijing
    Skink

    Raijing New Member

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    Well Im just gonna say as an Empire player that you dont need to kill the tank. bump it down to 6 wounds left and its a new lawn orniment.

    Also Lore of Metal will kill it good. just hope they dont have a wizard of Life on the field to heal it.
     

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