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Ancient steg (here we go again...)

Discussion in 'General Chat' started by theodmino, Jan 23, 2012.

  1. theodmino
    Saurus

    theodmino New Member

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    Is it worth taking a ancient steg in a 3000p list? I have covered all things I think is necessary, slann with good build, chamo skinks, terrados, lots of saurus and skinks, 3 sallies and so on...

    But will the ancient steg be worth taking? No need to tell me that it will be shot down by cannos, it's a too well known fact by now :D. But does anyone else have any opinion opon taking it in lists over all? (Not every army contains cannons) My plan with it goes something like running it close to my general, making it stubborn on Ld8, which I say could come in handy. Also, if I can keep it within 12" of my life slann it would also be getting some wounds back.

    T6 makes it hard to kill in cc and shooting. A warmachine will spell doom, but too be completly honest I argue that it might be wort taking it anyways. Unless you absolutly know your opponent packs 3 great cannons and the like.

    Have anyone tried it and succeded/faild miserably? Please let me know.
     
  2. n810
    Slann

    n810 First Spawning

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    You might consider taking a regular Steg as well so your oponent wil have to split is rannged attacks between ensuring one or both make it into close combat.

    Ps. I recomend keeping them far away from giants. :(
     
  3. theodmino
    Saurus

    theodmino New Member

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    Didint think of that, interesting point.

    And yeh giants are bad for steggys:p
     
  4. hellbreaker
    Troglodon

    hellbreaker New Member

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    I usually keep any Stegadon I might have as a back-up charge for my saurus, both joining charges and counter-charging.
    An ancient Stegadon provides better "support" than a normal one too, since contrary to popular belief it never seems to hit.

    I usually take the normal one though, because it's cheaper and fulfills the role of support unit just as well in 9/10 cases.
     
  5. strewart
    OldBlood

    strewart Well-Known Member

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    That doesn't work. You cannot use the general's leadership if you are using your own stubborn. You either get stubborn at your own leadership, or the general's leadership without stubborn. You get to choose whichever works out best.

    Yes I certainly find an ancient steg worth taking. There will be some games where it dies early to warmachines, and that sucks, but it keeps the warmachines off the rest of your army for a while at least. Take charmeleons to try to get rid of cannons before they can kill you as well. The life Slann will help if you get a chance to heal it.
     
  6. theodmino
    Saurus

    theodmino New Member

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    Thanks for pointing out the "stubborn Ld" thing
     
  7. Skink Handler
    Skink

    Skink Handler New Member

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    Just a little correction for the Stubborn rule:

    page 76 in the big red one says that a unit having the stubborn rule, is steadfast all the time. As i remember you are allowed to use the generals ld when taking steadfast ld tests, otherwise the ld banner would be far less effective.

    The ruling you described i remember from 7th ed.

    hope it helped:)
     
  8. n810
    Slann

    n810 First Spawning

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    Stubborn leadership test can not be improved by the generals inspiring presence.
    But you can use your generals leadership if it is greater and you are close enough.
     
  9. strewart
    OldBlood

    strewart Well-Known Member

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    Hmm I thought the rule had carried over from 7th ed, but I can't seem to find anywhere in the rulebook now that says a stubborn unit wouldn't be able to use the general's leadership and still have stubborn. Can you see a reference, n810? I must admit I'd be surprised, it would be rather powerful to put stubborn units near the general. But I guess there are a few ld10 stubborn units around anyway.
     
  10. Gor-rok
    Terradon

    Gor-rok Member

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    Not true as of 8th ed. Page 54 BRB. Stubborn/steadfast units may use the general's unmodified LD if he's in range.
     
  11. n810
    Slann

    n810 First Spawning

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    Ok let me explain better,

    say you lost combat res by 4
    you could use you stubborn ld7
    or you could use your generals ld8 -4 making that ld4.

    You have a choice to use either,
    in this case stubborn is better but,
    only because of combat res, otherwise
    the generals would have been better and
    I would have used that instead.
     
  12. strewart
    OldBlood

    strewart Well-Known Member

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    Thats certainly how it was in 7th ed, and how I thought it was now up until this thread. Have a read again, n810. Stubborn literally just says it is steadfast that can never be removed. Then if you flip to the steadfast page, it says that units with steadfast are allowed to use the general's leadership for their steadfast role. I see nothing in the 8th ed rulebook that says stubborn has to choose out of its own stubborn or the general's not stubborn.
     
  13. Moniker
    Kroxigor

    Moniker Member

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    The steadfast/stubborn topic is interesting. Why are giants so strong against Stegs? Buddy has one but I haven't played against it yet. I'd love to know what I have waiting for me!
     
  14. Arli
    Skink Priest

    Arli Moderator Staff Member

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    I have only played a few games against giants. However, in my Ogre army, I will always take a giant. They are a blast to play. I have used the giant in two games. In both games, he did more damage by falling down than by CC. Luckily, he did not fall on my own troops.
     
  15. Omar
    Cold One

    Omar New Member

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    Very interesting. I too was still under the assumption that 7th edition stubborn rules were in effect. I'll have to read up on it.

    On the main topic. I love running stegs. I have many times and while, yes, sometimes they will die, I find they're still effective. You have to ignore your range weapons and just march straight into combat as soon as possible (a great bow hit will never make it worth your while holding a steg out of combat).

    I think an ancient steg is great against a giant. You have to try to stay out of its front arc (which is very small) and use your 4D6 POISON ATTACKS!!! Even if he manages to charge remember that the blowpipes can be used to stand and shoot so you still get 4D6 POISON ATTACKS!!! With that much firepower that giant will be toast!
     
  16. ThatFrogGuy
    Skink

    ThatFrogGuy New Member

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    I know it sounds almost heretical, but i typically keep a stegadon, or ancient one in most army lists.

    I face cannons very infrequently around here, but even so, I don't think its too hard to keep them out of sight from the cannons.

    I typically run it up an extreme flank. Sometimes even 12+ inches away from the other troops...most opponents scratch their head and are all like "wtf is that guy doing way over there?" and either choose to ignore it (you would be stunned how many do this) or instead focus COMPLETELY on it and ignore the Krox/saurus/slann/sallys in the meat and potatoes of the army coming to smush them.

    It really is rather hilarious watching either...suddenly out of nowhere, a stegadon! or, watching someone expend 2 units of spearmen + magic phase and or a warmachine all trying to kill it, and usually failing for at least 1 round.

    200+ point sacrificial unit, but by then it doesnt matter...the things that kill are now in range.

    Also, giant bow...I killed a skaven abomination a few times with that :D
     
  17. Huichi Mixi
    Skink

    Huichi Mixi New Member

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    I agree d3 wounds, no armour save, poisoned and s 5 isn't bad. There are good and bad situations of when to slow down and shoot it though
     

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