8th Ed. After hitting the drawing board...

Discussion in 'Lizardmen Army Lists' started by Turtleneck, Jan 27, 2012.

  1. Turtleneck
    Cold One

    Turtleneck New Member

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    after i went back to the drawing board due some errors inm y list i came up with this

    Slann mage priest;
    general, bsb
    cupped handes
    standard of discipline
    obsidian amulet
    focus of mystery
    higher stage of ...
    focused rumitation
    lore of lifeee

    giving me a ; LD 10 , immuun to mundane attacks, 2+wsv vs magic damage general

    Scar veteran
    Lightarmour , shield
    Biting blade
    dragon helm
    30 Saurus warriors fullcommand
    Vet taking on characters with his 2+armour and -3 armour save attacks, and since a lot of people like flaming attacks, the 2+wsv might be a little surprise

    Scar vetaran
    light armour
    burning blades of chotec
    enchanted shield
    dragonbane gem
    30Saurus arriors fullcommand
    Same as above=)

    10 skinks javalain
    10 skinks Javalain

    6 chamelionis
    6 chamelions

    stegadon
    stegadon

    2250
    C&C pleazeeee
     
  2. SanDiegoSurrealist
    Ripperdactil

    SanDiegoSurrealist New Member

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    I like it, only edit I would make is work in a unit of Slalamanders.

    Otherwise looks like a nice list.
     
  3. n810
    Slann

    n810 First Spawning

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    Hmmm..... Well I rather like it....

    Except you forgot to list the lore your Slann is taking.
     
  4. Turtleneck
    Cold One

    Turtleneck New Member

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    what u guys think? drop saurus units to 24
    lose the 11th skink
    Add in two salamanders?

    Advantage; sally fire power and extra flank stalker
    Disadvantage; saurus lose horde status... Or still go horde but only one rank

    Other option
    Lose one stegadon
    add 2 sallyes and unit of skinks

    Advanatege; extra annyoing skinks, sally fir power
    disadvanatige, nothing to protect saurus flanks

    let me know:)
     
  5. Turtleneck
    Cold One

    Turtleneck New Member

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    Slann of LIFE
    General ; Bsb
    higher state of ...
    Focus of Mystery
    Focused rumination
    Obsidian Amulet
    Cupped Handes of the old ones
    Standard Of Discipline

    2+wsv vs magic damage, immuun to mundane attacks, ld 10 general and bsb; lvl 4 wizard; cant go wrong with that i think?

    Scar Veteran
    LIght armour; shield
    biting blade
    dragonhelmet
    2+save tough saurus, extra armour damage, and 2+wsv vs fire attacks , since they are so wanted now a days

    Scar veteran
    light armour
    burning blades of chotec
    enchanted shield
    dragon bane gem
    Simular to the one above

    24 Saurus arriors FUll command

    24 saurus warriors FUll command
    need some help going 3ranks of 8 or just go horde mode

    10 sknks javalin
    10 skinks javalin

    6 chamelions
    6 chamelions

    stegadon
    stegadon

    Salamander
    Salamander

    2250...

    good?
     
  6. Lord Tsunami
    Salamander

    Lord Tsunami Member

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    maths can help you with the saurus problem. against anything tougher than human standard infantry it is best to keep them 5 wide. the active combat result part is so low that the maintenance of the ranks to negate steadfast is more effective. you can always reform them to widen formation while in combat if you feel confident that you will kill enough enemies to rout them in spite of you having fewer ranks. usually you will see that it is faster to rout the enemy by having more ranks than him than it is to kill him to the last man.
     
  7. Turtleneck
    Cold One

    Turtleneck New Member

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    ok so basicly, put them up 5 wide, and once in combat see how fast my casualties are, and adjust to that just for the stubborn rule?
     
  8. SanDiegoSurrealist
    Ripperdactil

    SanDiegoSurrealist New Member

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    I always (95% of the time) run my Saurus 5x5 and my TG 6x4.

    Seems to work pretty well for me.
     
  9. Turtleneck
    Cold One

    Turtleneck New Member

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    ight, thanks bro
     
  10. Hasnat
    Chameleon Skink

    Hasnat New Member

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    Saurus are not goblins or clanrats - I think you should run them 5 or 6 wide as they are only WS 3, so even 25 attacks against anything won't kill more than 6. With a 6-by-4 formation for your 24-man Saurus units, you will get at least +3 SCR, unless more than 6 Saurus die, which is unlikely.
     

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