8th Ed. What can hurt ethereal slann at range?

Discussion in 'Lizardmen Tactics' started by wbarobinson, Feb 6, 2012.

  1. wbarobinson
    Saurus

    wbarobinson New Member

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    Looking for a list of things that the divine plaque protects agains...
     
  2. Dog On Todd
    Kroxigor

    Dog On Todd Member

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    I was looking for info on this as well in the rules help section.

    Dwarf canons can still pew pew to death. Don't remember if the divine plaque helped for this or not.

    Magic (haha!)

    Skaven shooting..

    I'll be monitoring this thread closely however!
     
  3. n810
    Slann

    n810 First Spawning

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    also the tomb kings catapult.
    and probably that warriors of chaos cannon.
     
  4. Demelain
    Skink

    Demelain Member

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    Flamers of Tzeench from Daemons of chaos
     
  5. vapor
    Razordon

    vapor New Member

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    Ranged attacks means anything that's not in hand-to-hand (war machines, bows, guns, most magic, etc), so basically as long as they aren't touching the Slann you get the 2+ save.
     
  6. Lord Tsunami
    Salamander

    Lord Tsunami Member

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    a nice note on the subject. ALMOST everything that has ranged and magical attacks also happen to have flaming attacks. a 5 point talisman will nullify those, making the plaque a bit redundant. It is not fool proof, but then again, nothing really is.
     
  7. Pyre
    Saurus

    Pyre Member

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    Hellcannons aren't magical.

    It sounds silly but it should be mentioned: anything with Flaming Blade and/or the Metal Lore augment (that I forgot the name of). They're not much of a threat, but something to pay attention to.

    Dark Elves have a spell (Blade Wind) and an item (Hydra Teeth) That are used at range, magical, but specifically list their attacks as HtH attacks. Seems weird but it will effect the ethereal slann and you won't get the plaque's 2++.


    Oh! And Treemen have a short ranged attack that is ranged, would hurt like hell, and I think is magical because of the Forest Spirit rule.


    Pyre
     
  8. Dog On Todd
    Kroxigor

    Dog On Todd Member

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    A very good point!

    Problem is that dwarf canons can be given non-flaming runes, such as rune of forging, or armor piercing, and they still count as magical attacks.

    Irrelevant if you don't play against dwarves though :p
     
  9. wbarobinson
    Saurus

    wbarobinson New Member

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    In the end the answer is nothing competitve will threaten the ethereal slann with dragonbane gem.... Especially when he is near a block of infantry. 4+ look out sir

    Massacre win last night with

    Slann
    Shadow
    Cupped hands
    Dragonbane
    Crown of command
    Ethereal
    +1 dice
    Becalming

    Learned that loremaster and 2 more scar vets will be more useful than a stegadon...
     
  10. Dog On Todd
    Kroxigor

    Dog On Todd Member

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    I like that build, but I still disagree with the bolded.

    Dwarves are definitely not a non-competitive army, and their warmachines can still shoot you.

    You do have a 4+ ward save and LoS roll to help though.

    So Dragonband is probably fine.
     
  11. Lord Tsunami
    Salamander

    Lord Tsunami Member

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    dwarf warmachines CAN have runes that makes them magical and not flaming. however, if you assume an all comers list (and i tend to do that) they will almost always have flaming rune on the cannons, but not on the catapults. so his catapults can hurt your (still have a 4+ ward though), but if he choses to shoot his S5 catapult at your lone slann instead of your sauruses... id be happy to let him do that tbh.
     
  12. n810
    Slann

    n810 First Spawning

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    and well just about every thing in the skaven army (warpstone counts as magical).
     
  13. Dog On Todd
    Kroxigor

    Dog On Todd Member

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    Is Divine plaque still safer then? I realize the point difference, but I play against a lot of dwarves, and divine plaque works the same against flaming magical ranged attacks as non.
     
  14. n810
    Slann

    n810 First Spawning

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    The Sun Standard of Chotec is good too.
     
  15. Lord Tsunami
    Salamander

    Lord Tsunami Member

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    well... it does help a bit, but it seems very extensive to reduce the hit chances of BS shooting with magic attacks. thats like jazzails and flamers and nothing else, right? sure you want to spend 40 points on that?
     
  16. n810
    Slann

    n810 First Spawning

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    Well its more for non ethereal Slann in a unit...
     

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