Slann
Scalenex
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Lizardmen
Slann Mage Priest, 3 Disciplines: Power die, Lore Mastery (Death), Cancel 6s, Cupped Hands
Skink Priest (blue), Cube of Darkness, Curse of the Midnight Wind
Skink Priest (Dark Green), Dispel Scroll, Uranon’s Thunderbolt
Skink Priest (light green), Scroll of Shielding, Harmonic Convergence
20 Saurus Warriors, FC
20 Saurus Warriors, FC
10 Skinks, 1 Kroxigor
10 Skink Skirmishers, Javelins, Brave
24 Temple Guard, FC, Venom of the Firefly Frog for Champion
Salamander Hunting Pack + Additional Handler
Salamander Hunting Pack + Additional Handler
Carnosaur
Stegadon
8 Cold Ones
High Elves
Level 4 Arch Mage with Shadow: Melkoth’s Mystifying Miasma, Enfeebling Foe, the Withering, Okkam’s Mindrazor (I can’t believe he got to pick two spells and didn’t take Pit of Shades).
2 Nobles, one with the BSB
~42 Spearmen, FC
10 Archers
~15 Phoenix Guard, FC, War Banner
~20 White Lions, FC Terror causing Banner
7 Shadow Warriors with Champion
2 Repeater Bolt Throwers
Wyvern with several upgrades
Zoat, Level 4 Life caster with Throne of Vines, Dwellers, Regrowth, Flesh to Stone
Set Up
I had way more drops than my friend so I got to put most of my units down in response to his setup.
All four of our fulcrums were each about as close to a corner as allowed. Each of the fulcrums was pretty much parallel to the enemy fulcrum on the other side. We didn’t want to mess with mysterious or supernatural terrain so we just had forests, a hill, and a swamp. The only terrain that affected anything besides was a forest surrounding the Zoat’s fulcrum (giving him +2 to cast).
He plunked down both his level four wizards on his fulcrums and I put my green skinks on mine.
On my left, his archmage’s fulcrum had his White Lions in front of it (with a noble in the unit) and the archers to the side of it. Facing the White Lions were my Temple Guard and Slann. My little Skroxigor block flanked the left of Temple Guard opposite the HE archers. On the right flank of the Slann was a Salamander Team.
In the center, he had a Repeater Bolt Thrower, his Wyvern, and his horde of spearmen (with his other noble). I had my skirmishers (and my blue skink priest) opposite the RBT and put the Carnosaur in front of the Wyvern. My Stegadon and Saurus block were pointed at the spearmen.
On my right he had his Zoat on a fulcrum with his Phoenix Guard in front of it. His other RBT was in a building near the edge of the board. My Salamander and second Saurus block and Cold Ones were opposite the Phoenix Guard and Zoat. I had spread my forces across most the table but not wide enough to prevent him from putting his Shadow Warriors in my lower right corner. I won the roll off and went first.
My plan was to kill the archmage with my Slann then have the skink skirmishers escort my blue skink priest to the open fulcrum. I didn’t think I had a good shot at dislodging the Zoat without the Slann but I made a token effort to take it anyway figuring his Pheonix Guard would assault me first if I didn’t. My opponents plan was to stay put, beat off any assaults on his fulcrums and then use Magical Duel to dislodge my puny skinks.
Note I play with scroll caddies so seldom I forgot I had a dispel scroll, cube of darkness, and scroll of shielding until turn four. At that point the game was functionally over.
LM Turn 1
My frenzying Cold Ones were forced to take a charge that would have required double 6s and naturally failed. I originally planned my Salamander team near my left fulcrum to take a shot on the giant horde of spearmen, but I didn’t the Shadow Warriors to have a free shot at one of my fulcrums so I moved the Salamander to block them. The rest of my troops marched forward.
Skinks dominated my first magic phase Everything the Slann cast was dispelled. I cast Uranon’s Thunderbolt on the Shadow Warriors and killed four. My blue skink priest cast Fantastic Foresight and triggered a miscast, he then lost a wizard level and became an overpriced skink skirmisher without a javelins.
The skinks weren’t in shooting range of anything yet. One Salamander hit the remaining Shadow Warriors but failed to wound them. The other Salamander killed a single white lion (stupid lion pelts giving them lucky saves on 6+).
HE Turn 1
The Wyvern charged my Carnosaur. The archers advanced to get into short range of my Skroxigor. The rest of the HE units stayed put.
He cast Throne of Vines, but I dispelled it. He got dwellers off with IF and killed six Saurus Warriors. The Zoat lost a wizard level from the miscast and lost use of the Dwellers spell for the game (hah!). The arcane fulcrum miscast moved his fulcrum even farther into the corner. The bad news is the fulcrum was now farther away from my troops and thus harder to assault. It did push the fulcrum out of the forest preventing his Zoat from getting the bonuses which was nice. He cast unbinding on my Stegadon, but all it did was give my Steggy Frenzy
. He cast the augmented version of Miasma on my Temple Guard and gave them -3 to all the associated traits. I forget what his last spell was because I dispelled it.
The Shadow Warriors killed a Salamander handler. One Repeater Bolt Thrower killed two Cold Ones with a volley the other shot a bolt at my Stegadon and missed. The archers killed two or three skinks off my Kroxigor block.
The Wyvern wounded my Carnosaur who failed to score a single hit in return. My Carnosaur barely held. Note to self, keep SOM Carnosaurs in range of the General’s leadership in the future.
Slann Mage Priest, 3 Disciplines: Power die, Lore Mastery (Death), Cancel 6s, Cupped Hands
Skink Priest (blue), Cube of Darkness, Curse of the Midnight Wind
Skink Priest (Dark Green), Dispel Scroll, Uranon’s Thunderbolt
Skink Priest (light green), Scroll of Shielding, Harmonic Convergence
20 Saurus Warriors, FC
20 Saurus Warriors, FC
10 Skinks, 1 Kroxigor
10 Skink Skirmishers, Javelins, Brave
24 Temple Guard, FC, Venom of the Firefly Frog for Champion
Salamander Hunting Pack + Additional Handler
Salamander Hunting Pack + Additional Handler
Carnosaur
Stegadon
8 Cold Ones
High Elves
Level 4 Arch Mage with Shadow: Melkoth’s Mystifying Miasma, Enfeebling Foe, the Withering, Okkam’s Mindrazor (I can’t believe he got to pick two spells and didn’t take Pit of Shades).
2 Nobles, one with the BSB
~42 Spearmen, FC
10 Archers
~15 Phoenix Guard, FC, War Banner
~20 White Lions, FC Terror causing Banner
7 Shadow Warriors with Champion
2 Repeater Bolt Throwers
Wyvern with several upgrades
Zoat, Level 4 Life caster with Throne of Vines, Dwellers, Regrowth, Flesh to Stone
Set Up
I had way more drops than my friend so I got to put most of my units down in response to his setup.
All four of our fulcrums were each about as close to a corner as allowed. Each of the fulcrums was pretty much parallel to the enemy fulcrum on the other side. We didn’t want to mess with mysterious or supernatural terrain so we just had forests, a hill, and a swamp. The only terrain that affected anything besides was a forest surrounding the Zoat’s fulcrum (giving him +2 to cast).
He plunked down both his level four wizards on his fulcrums and I put my green skinks on mine.
On my left, his archmage’s fulcrum had his White Lions in front of it (with a noble in the unit) and the archers to the side of it. Facing the White Lions were my Temple Guard and Slann. My little Skroxigor block flanked the left of Temple Guard opposite the HE archers. On the right flank of the Slann was a Salamander Team.
In the center, he had a Repeater Bolt Thrower, his Wyvern, and his horde of spearmen (with his other noble). I had my skirmishers (and my blue skink priest) opposite the RBT and put the Carnosaur in front of the Wyvern. My Stegadon and Saurus block were pointed at the spearmen.
On my right he had his Zoat on a fulcrum with his Phoenix Guard in front of it. His other RBT was in a building near the edge of the board. My Salamander and second Saurus block and Cold Ones were opposite the Phoenix Guard and Zoat. I had spread my forces across most the table but not wide enough to prevent him from putting his Shadow Warriors in my lower right corner. I won the roll off and went first.
My plan was to kill the archmage with my Slann then have the skink skirmishers escort my blue skink priest to the open fulcrum. I didn’t think I had a good shot at dislodging the Zoat without the Slann but I made a token effort to take it anyway figuring his Pheonix Guard would assault me first if I didn’t. My opponents plan was to stay put, beat off any assaults on his fulcrums and then use Magical Duel to dislodge my puny skinks.
Note I play with scroll caddies so seldom I forgot I had a dispel scroll, cube of darkness, and scroll of shielding until turn four. At that point the game was functionally over.
LM Turn 1
My frenzying Cold Ones were forced to take a charge that would have required double 6s and naturally failed. I originally planned my Salamander team near my left fulcrum to take a shot on the giant horde of spearmen, but I didn’t the Shadow Warriors to have a free shot at one of my fulcrums so I moved the Salamander to block them. The rest of my troops marched forward.
Skinks dominated my first magic phase Everything the Slann cast was dispelled. I cast Uranon’s Thunderbolt on the Shadow Warriors and killed four. My blue skink priest cast Fantastic Foresight and triggered a miscast, he then lost a wizard level and became an overpriced skink skirmisher without a javelins.
The skinks weren’t in shooting range of anything yet. One Salamander hit the remaining Shadow Warriors but failed to wound them. The other Salamander killed a single white lion (stupid lion pelts giving them lucky saves on 6+).
HE Turn 1
The Wyvern charged my Carnosaur. The archers advanced to get into short range of my Skroxigor. The rest of the HE units stayed put.
He cast Throne of Vines, but I dispelled it. He got dwellers off with IF and killed six Saurus Warriors. The Zoat lost a wizard level from the miscast and lost use of the Dwellers spell for the game (hah!). The arcane fulcrum miscast moved his fulcrum even farther into the corner. The bad news is the fulcrum was now farther away from my troops and thus harder to assault. It did push the fulcrum out of the forest preventing his Zoat from getting the bonuses which was nice. He cast unbinding on my Stegadon, but all it did was give my Steggy Frenzy
The Shadow Warriors killed a Salamander handler. One Repeater Bolt Thrower killed two Cold Ones with a volley the other shot a bolt at my Stegadon and missed. The archers killed two or three skinks off my Kroxigor block.
The Wyvern wounded my Carnosaur who failed to score a single hit in return. My Carnosaur barely held. Note to self, keep SOM Carnosaurs in range of the General’s leadership in the future.