7th Ed. Stand & Shoot issue

Discussion in 'Rules Help' started by Dalkarius, Mar 23, 2009.

  1. Dalkarius
    Ripperdactil

    Dalkarius New Member

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    So I was playing a game against a member of the DAWGS, as they're known here in Texas, a very large group of Warhammer gamers that play with strict rules and require that you even send you list in before a tourny to avoid Cheesiness. But this High Elf opponent of mine stated that you cannot Stand & Shoot someone that starts their charge outside of your maximum shooting range, which I thought was bull until I looked up the Stand & Shoot reaction and saw that it says we shoot where the unit charges from, which therefore means we can't stand and shoot often against many foes! Any ideas on if maybe I messed this up?
     
  2. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    That guy gave you a load of bull (unless ur not using 7th edition rules...) :shamefullyembarrased:

    If they are not in range then you move them part of their charge into your maximum range and then you resolve shooting etc.

    maybe he misunderstood too or something i dunno
     
  3. strewart
    OldBlood

    strewart Well-Known Member

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    From what I recall, the only "penalty" to do with standing and shooting is if you are within half of their charge distance (ie. their standard move for most things) then you cannot stand and shoot, which may have been where the mixup occured. Of course you get -1 to hit as well, but I am pretty sure Revered_Guardian is correct about moving to your maximum shooting range.
     
  4. msinosic
    Kroxigor

    msinosic New Member

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    WRB pg 19
    The Movement Phase > 1 Declare Chargers - Declaring Charge Responses - Stand & Shoot
    "if the chargers start their charge beyond the maximum range of the shooting unit's missile weapons, their charge is interrupted and the shots are made at the maximum range of the weapons - the unit lets loose as soon as their enemies are within range of every firing model in the unit."

    Just make sure the charging unit moves until it is in range of EVERY firing model.
     
  5. Caneghem
    Carnasaur

    Caneghem New Member

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    As way of demonstrating, you could point out how unit champions for empire and dwarf handgunners can be equipped with a brace of pistols. Since the stand and shoot only happens when all models are in range, the 8" pistol range ensures that the stand and shoot happens at close range for the handgunners. That's literally the only reason to swap out.

    You've all seen in movies, the commander of the rifleman is holding a pistol and says "don't fire till you hear my shot!"
     
  6. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    huray im right for once :D

    but seriously you should talk to him bout that
     
  7. Dalkarius
    Ripperdactil

    Dalkarius New Member

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    Well during the big final battle of the campaign I was against the same fellow and a nearby Wood Elf corrected him, which made my javelins considerably more powerful.
     
  8. MrPeaBuddy
    Saurus

    MrPeaBuddy New Member

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    wahey!!! love it when these pedantic fanboys are wrong!!!
     

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