8th Ed. Lizardmen vs. Beastmen in 8th edition

Discussion in 'Lizardmen Tactics' started by Sun Drinker, Aug 16, 2010.

  1. sabastionz
    Jungle Swarm

    sabastionz New Member

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    Hey all,
    I am going to be playing a 4000p game vs Beastmen and i am wondering any tips for larger games, he has told me he will not be taking any Mino's so i am wondering what he can take, i guess inf blocks...
     
  2. zamtap
    Skink

    zamtap New Member

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    How does ambush work? does it count as the units move for the turn, when do they turn up, can they ambush into combat?
     
  3. MI_Tiger
    Temple Guard

    MI_Tiger Member

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    Beastmen roll for ambush in the Remaining Moves phase, so no they cannot ambush into combat. And when an ambushing unit does enter the battle, it starts from a random table edge so it isn't as effective as it sounds.

    For a unit to be held back in ambush, there has to be an identical (or larger) unit placed normally, so it will really thin out his forces. In a smaller game, I wouldn't worry at all about ambush - at 4000 points, he can afford to hold a few units back, but the randomness means that they are unlikely to be a major problem for Lizardmen (it would be a different story against a gunline or war machine-heavy army).

    Also remember that only Gors and Ungors can ambush. So no worry about Minotaurs or Bestigors surprising you.
     

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