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Jabroniville
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I typically only take a small handful of the Magic Items allotted in the Main Rulebook, unless I'm playing with Orcs & Goblins and have a dozen characters with which to give the random odd item. But I'm wondering if I'm missing out big-time on some great stuff.
Typically, my favourites include:
Weapons:
Strength & Attack-enhancing Blades- Extra attacks for Elves & Undead (easier to kill Bunker troops than Vampires...), more Strength for Knights & stuff.
Obsidian Blade- taking out armour saves can be great against the high-defense armies (suck it, Dwarfs!).
Sword of Striking- Having played low W.S. armies for years, I LOVE the idea of hitting on a 3+.
Sword of Anti-Heroes- My local "meta" includes few Deathstars for this, but includes one Dwarf player who this works very well on
.
Armour:
HA/Ward Save Armours- classic stuff to make you harder to kill. One of the best ways to boost your lower Armour Saves.
Enchanted Shield- SO CHEAP, and very useful boost.
Talismans:
The Ward Save Talismans- similarly, the best way to stay alive.
Standards:
War Banner- Easy way to help out. Also the easiest magic item in the world to forget you have and add to your CR
.
Arcane Items:
Dispel Scroll- Is there any player who doesn't take one?
Channelling Staff- SO CHEAP, and nearly always nets you an extra dice once or twice a game.
I like some of the "nasty trick" ones, but the cheapie Weapons (Tormentor & Warrior Bane) are worse because they usually won't go on your elites (who need to do more damage), and the lesser Heroes are less likely to do a wound to the characters where this matters. The Magic Resistance & Wards against Flaming seem okay, but very army-specific, and my games are usually 3,000-4,000, so individual Magic Phases mean a whole lot less.
On closer inspection, I CAN'T BELIEVE I always skipped over the Trickster's Helm, which seems great, and the Dawnstone- I think I skipped them because they looked too esoteric or something, but they appear to be cool weapons. The Crown of Command, too- it's basically one of the best rules in the game to be Stubborn, and it can be REALLY nasty on a solo Flier or small unit.
Similarly, I like the Banner of Switftness, since I REALLY notice the difference even M5 makes. Might be nasty for slower guys, or even to boost our Cavalry. Unfortunately, there's always a meaner, nastier Banner out there for combat purposes. Does anyone use the more-expensive ones like the Rampager's (I tend not to miss charges because I end up closer- is this at all common for others?) or Wailing Standard- Terror is nasty as all get-out at times, but 50 points is a lot. Flaming Attacks seems to be a default on every forum I've gone to- is it that necessary?
Has anyone ever used one of those 50-point Hex Scrolls, or even the Forbidden Rod? I failed to turn a guy into a Toad once, but the rest are uncharted territory for me. Or the Wizard Hat or Carpet or anything like that? Those seem like ludicrously-expensive, dangerous choices compared to just... buying a Wizard or Flying Mount. I guess armies with limited access to magic (Orcs) could use them.
Typically, my favourites include:
Weapons:
Strength & Attack-enhancing Blades- Extra attacks for Elves & Undead (easier to kill Bunker troops than Vampires...), more Strength for Knights & stuff.
Obsidian Blade- taking out armour saves can be great against the high-defense armies (suck it, Dwarfs!).
Sword of Striking- Having played low W.S. armies for years, I LOVE the idea of hitting on a 3+.
Sword of Anti-Heroes- My local "meta" includes few Deathstars for this, but includes one Dwarf player who this works very well on
Armour:
HA/Ward Save Armours- classic stuff to make you harder to kill. One of the best ways to boost your lower Armour Saves.
Enchanted Shield- SO CHEAP, and very useful boost.
Talismans:
The Ward Save Talismans- similarly, the best way to stay alive.
Standards:
War Banner- Easy way to help out. Also the easiest magic item in the world to forget you have and add to your CR
Arcane Items:
Dispel Scroll- Is there any player who doesn't take one?
Channelling Staff- SO CHEAP, and nearly always nets you an extra dice once or twice a game.
I like some of the "nasty trick" ones, but the cheapie Weapons (Tormentor & Warrior Bane) are worse because they usually won't go on your elites (who need to do more damage), and the lesser Heroes are less likely to do a wound to the characters where this matters. The Magic Resistance & Wards against Flaming seem okay, but very army-specific, and my games are usually 3,000-4,000, so individual Magic Phases mean a whole lot less.
On closer inspection, I CAN'T BELIEVE I always skipped over the Trickster's Helm, which seems great, and the Dawnstone- I think I skipped them because they looked too esoteric or something, but they appear to be cool weapons. The Crown of Command, too- it's basically one of the best rules in the game to be Stubborn, and it can be REALLY nasty on a solo Flier or small unit.
Similarly, I like the Banner of Switftness, since I REALLY notice the difference even M5 makes. Might be nasty for slower guys, or even to boost our Cavalry. Unfortunately, there's always a meaner, nastier Banner out there for combat purposes. Does anyone use the more-expensive ones like the Rampager's (I tend not to miss charges because I end up closer- is this at all common for others?) or Wailing Standard- Terror is nasty as all get-out at times, but 50 points is a lot. Flaming Attacks seems to be a default on every forum I've gone to- is it that necessary?
Has anyone ever used one of those 50-point Hex Scrolls, or even the Forbidden Rod? I failed to turn a guy into a Toad once, but the rest are uncharted territory for me. Or the Wizard Hat or Carpet or anything like that? Those seem like ludicrously-expensive, dangerous choices compared to just... buying a Wizard or Flying Mount. I guess armies with limited access to magic (Orcs) could use them.