Gentlemen,
First time poster, long time lurker.
After going through the new book, I have compiled several questions which I feel merit being addressed in a Games Workshop FAQ. It is my ardent hope that others who read this post will add their FAQ worthy questions so that I can pass them along to Games Workshop. Additionally, I encourage you to copy the questions below in addition to your own and submit those questions to:
askyourquestion@games-workshop.com
Gamefaqs@gwplc.com
I currently view our book as nearly unplayable until an FAQ has been published. There are just too many opportunities to discuss/argue/debate with a knowledgeable opponent.
Without further ado, my questions are below. Please add yours and I will update this first post.
Lizardmen Questions (Updated September 3, 2013)
1. Predatory Strikes. Do models that have the opportunity to attack, but are not in the front rank, benefit from Predatory Strikes? Do supporting attacks benefit from Predatory Strikes?
2. Can the great bow on a Stegadon be fired using the ballistic skill of a Skink Chief who has replaced a crew member? Can Giant Blowpipes be fired in this same manner?
3. As worded, do the effects of the Piranha Blade stack with impact hits granted by the Stegadon Helm?
4. Can any Skink Chief on a terradon/ripper join a unit of terradons/rippers?
5. Do ward saves granted by the Engine of the Gods stack with other ward saves? Can a unit benefit from multiple EotGs ward saves?
6. Does the devastating charge upgrade for the Stegadon grant the skink crew additional attacks as well? Are the attacks per skink or is the crew treated as a single entity (and thus only gains a single additional attack)?
7. Does Lord Kroak’s Ancients spell only affect enemy units in his front arc per Direct Damage rules, or does the spell affect all enemy units within 12”, regardless of their orientation to Lord Kroak or Lord Kroak’s skink channeler?
8. If a Salamander fires its breath weapon at an enemy unit and causes a wound on that enemy unit, is that enemy unit forced to take a panic check? If there are multiple Salamanders in a unit, are their template hits resolved concurrently or consecutively?
9. When firing, do Razordons suffer from the multiple shot penalty?
10. If a Slann refuses a challenge what happens? If he is the BSB, does the battle standard still count toward combat resolution?
11. What is the effect of the Dreaded 13th spell on a unit comprised of skinks and kroxigors? Is the skrox unit a mixed unit?
12. If a Slann casts a spell from the Lore of Shadow, can the then use Smoke and Mirrors to swap places with a skink on foot? Is the Slann considered infantry for this purpose?
I have included some questions that I feel have been addressed in the rule book sufficiently, but still may require clarification for smooth play purposes.
We all know that the same guy who wrote the Skaven book wrote our lizard book. That FAQ is 5 pages long. I anticipate our lizard book to be similarly lengthy.
First time poster, long time lurker.
After going through the new book, I have compiled several questions which I feel merit being addressed in a Games Workshop FAQ. It is my ardent hope that others who read this post will add their FAQ worthy questions so that I can pass them along to Games Workshop. Additionally, I encourage you to copy the questions below in addition to your own and submit those questions to:
askyourquestion@games-workshop.com
Gamefaqs@gwplc.com
I currently view our book as nearly unplayable until an FAQ has been published. There are just too many opportunities to discuss/argue/debate with a knowledgeable opponent.
Without further ado, my questions are below. Please add yours and I will update this first post.
Lizardmen Questions (Updated September 3, 2013)
1. Predatory Strikes. Do models that have the opportunity to attack, but are not in the front rank, benefit from Predatory Strikes? Do supporting attacks benefit from Predatory Strikes?
2. Can the great bow on a Stegadon be fired using the ballistic skill of a Skink Chief who has replaced a crew member? Can Giant Blowpipes be fired in this same manner?
3. As worded, do the effects of the Piranha Blade stack with impact hits granted by the Stegadon Helm?
4. Can any Skink Chief on a terradon/ripper join a unit of terradons/rippers?
5. Do ward saves granted by the Engine of the Gods stack with other ward saves? Can a unit benefit from multiple EotGs ward saves?
6. Does the devastating charge upgrade for the Stegadon grant the skink crew additional attacks as well? Are the attacks per skink or is the crew treated as a single entity (and thus only gains a single additional attack)?
7. Does Lord Kroak’s Ancients spell only affect enemy units in his front arc per Direct Damage rules, or does the spell affect all enemy units within 12”, regardless of their orientation to Lord Kroak or Lord Kroak’s skink channeler?
8. If a Salamander fires its breath weapon at an enemy unit and causes a wound on that enemy unit, is that enemy unit forced to take a panic check? If there are multiple Salamanders in a unit, are their template hits resolved concurrently or consecutively?
9. When firing, do Razordons suffer from the multiple shot penalty?
10. If a Slann refuses a challenge what happens? If he is the BSB, does the battle standard still count toward combat resolution?
11. What is the effect of the Dreaded 13th spell on a unit comprised of skinks and kroxigors? Is the skrox unit a mixed unit?
12. If a Slann casts a spell from the Lore of Shadow, can the then use Smoke and Mirrors to swap places with a skink on foot? Is the Slann considered infantry for this purpose?
I have included some questions that I feel have been addressed in the rule book sufficiently, but still may require clarification for smooth play purposes.
We all know that the same guy who wrote the Skaven book wrote our lizard book. That FAQ is 5 pages long. I anticipate our lizard book to be similarly lengthy.