Slann
Scalenex
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Specifically made by me. What say you?
Hypothetical Southblood List
Lords
Slann – Unchanged
Relic Priest 240 points, with fewer Slann the Southlands LM are more willing to send their dead Slann into battle.
M WS BS S T W I A Ld
Relic Priest 4 2 3 3 4 5 2 1 8
Cold-blooded, Stubborn, Mage-Priest Palanquin, Shield of the Old Ones, may not be general but may be BSB (may not take a magic standard with other magic items though)
Level 3 Wizard with Death, Beasts, Heavens or High Magic, may go up to Level 4 for 35 points
May take up to two Disciplines for a total of 75 points
Skink General (with fewer Saurus to fight, some Skink Chiefs find themselves rising above their station) 85 points
M WS BS S T W I A Ld
Skink General 6 5 6 4 4 3 6 4 8
Aquatic, Scaly Skin 6+, Cold Blooded
Respected Soldier: Skink General’s restrain Predatory Fighters within a 12 inch range
Sniper, 10 points
Scout 10 points, a single unit of Skirmishers may take Scout too for 1 point a model. Skink Generals may not deploy with Chamleon Skinks
May be armed with one of the following:
Additional hand weapon (unless mounted) 3 points
Spear 2 points
May be armed with one of the following
Blowpipe 3 points
Lustrian Javelins 2 points
Lustrian Short Bow 2 points
May take Light Armor 4 points
May take Shield 3 points
May be mounted on one of the following:
Terradon 35 points
Ripperdactyl 40 points
Stegadon 215 points (may take Unstoppable Stampede and/or Sharpened Horns)
Ancient Stegadon 230 points (may take Unstoppable Stampede, Sharpened, Horns and/or EOTG)
Horned One 20 points
Lurkerdon 50 points
May buy up to 100 points of magic items but not armor.
Heroes
Scar Veteran – Unchanged
Skink Priest – As is except may ride Troglodon for 215 points, automatically take Channel ability or a Horned One for 20 points
Skink Chief – As is except may ride a Horned One for 20 points
Chameleon Skink Master Stalker, 95 points, max 1 per Chameleon Skink unit
M WS BS S T W I A Ld
Master Stalker 6 3 5 3 3 2 6 2 6
Blowpipe, hand weapon
May choose one.
Shield 2 points
Additional Hand Weapon 2 points
Cold Blooded, Chameleon, Scaly Skin 6+, aloof (may only join Chameleon Skinks and may never be general), Scout, Sniper.
May buy up to 50 points of magic items but not magic armor.
Core
Skink Cohorts – stats the same but have the option of swapping javelin sand shields for poisoned short bows.
Skink Skirmishers – Stats the same but have the option of taking poisoned short bows in place of blowpipes or javelins/shields.
Horned One Riders
M WS BS S T W I A Ld
Skink Rider 6 3 3 3 2 1 4 1 6
War Party Leader 6 3 3 3 2 1 4 2 6
Horned One 8 3 0 4 4 1 3 2 5
Unit Size 5+
Skinks: Aquatic (NA) Scaly Skin 6+, Cold Blooded
Horned Ones: Fear, Fast Cavalry, Cold Blooded
Hand Weapons, Shields, Spears
22 points Each
War Party Leader: 10 points
Musician: 10 points
Standard Bearer: 10 points.
One unit of Horned One Riders may take a magic Standard worth up to 25 points
May Take one of the following:
Lustrian Javelins: 2 points
Lustrian Short Bows: 2 points
Special
Saurus Warriors: unchanged, except no longer Core
Jungle Swarms, unchanged
Kroxigors, add optional upgrade. Spawn Brother’s Coordination, 3 points a model. Kroxigor with this upgrade can charge through screens of Skink Skirmishers or Chameleon Skinks including units led by Skink characters on foot.
Ripperdactyls, unchanged
Bastiladons, unchanged
Stegadons, unchanged
Chameleon Skinks, unchanged
Lurkerdons, Monstrous Cavalry trained from river predators Lustrian Lizardmen haven’t felt it worth bothering with
M WS BS S T W I A Ld
Skink Rider 6 3 3 3 2 1 4 1 6
War Party Leader 6 3 3 3 2 1 4 2 6
Lurkerdon 6 3 0 5 4 1 3 3 5
Unit Size 3+
50 points Each
War Party Leader: 10 points
Musician: 10 points
Standard Bearer: 10 points.
May take a magic Banner worth up to 50 points.
Shields, spears
Skinks: Coldblooded, Scaly Skin 6+ Aquatic
Lurkerdon: Fear, Swiftstride, Aquatic, Sea Creature, Predatory Fighter, Cold Blooded, +2 additional armor save to riders
Rare
Temple Guard, unchanged, except not Special
Troglodon, unchanged
Ancient Stegadon, unchanged
Razordon packs, unchanged
Salamander packs, unchanged
Magic Items: Remove Blade of Realities, Piranha Blade, Sacred Stegadon Helm of Itza, Skavenpelt Banner, and teh Horn of Kygor. Add the following
Add Staff of the Lost Sun 35, Short Bow with x3 multiple shots at S5 Flaming
Add Horn of the First’s Fury: 40 points Enchanted Item, One use, all coldblooded units within 12 inches of the bearer gain PF. If they already have PF they get extra attacks on 5.
Banner of the Rivers' Power: 35 point magic banner. All units gain within 12 inches gain Aquatic, Sea Creatures can march over land if within 12 inches of the bearer.
Charm of Huanchi’s Power: 25 point enchanted item (one use). All units within 12 inches of the bearer gain +2 BS
Hypothetical Southblood List
Lords
Slann – Unchanged
Relic Priest 240 points, with fewer Slann the Southlands LM are more willing to send their dead Slann into battle.
M WS BS S T W I A Ld
Relic Priest 4 2 3 3 4 5 2 1 8
Cold-blooded, Stubborn, Mage-Priest Palanquin, Shield of the Old Ones, may not be general but may be BSB (may not take a magic standard with other magic items though)
Level 3 Wizard with Death, Beasts, Heavens or High Magic, may go up to Level 4 for 35 points
May take up to two Disciplines for a total of 75 points
Skink General (with fewer Saurus to fight, some Skink Chiefs find themselves rising above their station) 85 points
M WS BS S T W I A Ld
Skink General 6 5 6 4 4 3 6 4 8
Aquatic, Scaly Skin 6+, Cold Blooded
Respected Soldier: Skink General’s restrain Predatory Fighters within a 12 inch range
Sniper, 10 points
Scout 10 points, a single unit of Skirmishers may take Scout too for 1 point a model. Skink Generals may not deploy with Chamleon Skinks
May be armed with one of the following:
Additional hand weapon (unless mounted) 3 points
Spear 2 points
May be armed with one of the following
Blowpipe 3 points
Lustrian Javelins 2 points
Lustrian Short Bow 2 points
May take Light Armor 4 points
May take Shield 3 points
May be mounted on one of the following:
Terradon 35 points
Ripperdactyl 40 points
Stegadon 215 points (may take Unstoppable Stampede and/or Sharpened Horns)
Ancient Stegadon 230 points (may take Unstoppable Stampede, Sharpened, Horns and/or EOTG)
Horned One 20 points
Lurkerdon 50 points
May buy up to 100 points of magic items but not armor.
Heroes
Scar Veteran – Unchanged
Skink Priest – As is except may ride Troglodon for 215 points, automatically take Channel ability or a Horned One for 20 points
Skink Chief – As is except may ride a Horned One for 20 points
Chameleon Skink Master Stalker, 95 points, max 1 per Chameleon Skink unit
M WS BS S T W I A Ld
Master Stalker 6 3 5 3 3 2 6 2 6
Blowpipe, hand weapon
May choose one.
Shield 2 points
Additional Hand Weapon 2 points
Cold Blooded, Chameleon, Scaly Skin 6+, aloof (may only join Chameleon Skinks and may never be general), Scout, Sniper.
May buy up to 50 points of magic items but not magic armor.
Core
Skink Cohorts – stats the same but have the option of swapping javelin sand shields for poisoned short bows.
Skink Skirmishers – Stats the same but have the option of taking poisoned short bows in place of blowpipes or javelins/shields.
Horned One Riders
M WS BS S T W I A Ld
Skink Rider 6 3 3 3 2 1 4 1 6
War Party Leader 6 3 3 3 2 1 4 2 6
Horned One 8 3 0 4 4 1 3 2 5
Unit Size 5+
Skinks: Aquatic (NA) Scaly Skin 6+, Cold Blooded
Horned Ones: Fear, Fast Cavalry, Cold Blooded
Hand Weapons, Shields, Spears
22 points Each
War Party Leader: 10 points
Musician: 10 points
Standard Bearer: 10 points.
One unit of Horned One Riders may take a magic Standard worth up to 25 points
May Take one of the following:
Lustrian Javelins: 2 points
Lustrian Short Bows: 2 points
Special
Saurus Warriors: unchanged, except no longer Core
Jungle Swarms, unchanged
Kroxigors, add optional upgrade. Spawn Brother’s Coordination, 3 points a model. Kroxigor with this upgrade can charge through screens of Skink Skirmishers or Chameleon Skinks including units led by Skink characters on foot.
Ripperdactyls, unchanged
Bastiladons, unchanged
Stegadons, unchanged
Chameleon Skinks, unchanged
Lurkerdons, Monstrous Cavalry trained from river predators Lustrian Lizardmen haven’t felt it worth bothering with
M WS BS S T W I A Ld
Skink Rider 6 3 3 3 2 1 4 1 6
War Party Leader 6 3 3 3 2 1 4 2 6
Lurkerdon 6 3 0 5 4 1 3 3 5
Unit Size 3+
50 points Each
War Party Leader: 10 points
Musician: 10 points
Standard Bearer: 10 points.
May take a magic Banner worth up to 50 points.
Shields, spears
Skinks: Coldblooded, Scaly Skin 6+ Aquatic
Lurkerdon: Fear, Swiftstride, Aquatic, Sea Creature, Predatory Fighter, Cold Blooded, +2 additional armor save to riders
Rare
Temple Guard, unchanged, except not Special
Troglodon, unchanged
Ancient Stegadon, unchanged
Razordon packs, unchanged
Salamander packs, unchanged
Magic Items: Remove Blade of Realities, Piranha Blade, Sacred Stegadon Helm of Itza, Skavenpelt Banner, and teh Horn of Kygor. Add the following
Add Staff of the Lost Sun 35, Short Bow with x3 multiple shots at S5 Flaming
Add Horn of the First’s Fury: 40 points Enchanted Item, One use, all coldblooded units within 12 inches of the bearer gain PF. If they already have PF they get extra attacks on 5.
Banner of the Rivers' Power: 35 point magic banner. All units gain within 12 inches gain Aquatic, Sea Creatures can march over land if within 12 inches of the bearer.
Charm of Huanchi’s Power: 25 point enchanted item (one use). All units within 12 inches of the bearer gain +2 BS
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