8th Ed. Heavens + more passive play?

Discussion in 'Lizardmen Discussion' started by Beyonder, Sep 15, 2013.

  1. Beyonder
    Skink

    Beyonder New Member

    Messages:
    29
    Likes Received:
    0
    Trophy Points:
    0
    I am wondering how valid my playstyle of the last few games is (generally vs warriors/ogres/vampires/high elves, would not apply vs dwarves/empire/?). The thought behind it is that, while I generally play a bit agressive, I notice that A) high magic isnt cutting it (mainly vs highly armored units/multiple wound stuff), and B) I generally play quite a bit agressive, but notice that my positioning lacks because of it and I cannot optimally use my redirectors. Comments and thoughts are appreciated.


    My idea was to play a bit more passive (@ 2k pts, but would apply to 2.4k too) with a lvl 4 slaan with Heavens, and a lvl 2 with beasts. I try to position my temple guard (20) and Saurus warriors (30) side by side with the bastilodon in the center of it. They always slightly point towards each other that if any is charged, the other can flank. On the side/front I have my redirectors (2xskink skirmishers) and an ancient stegadon/scar vet. Somewhere behind enemy lines or in front is a unit of 7x skirmish scout elites too.

    This way I feel that I can, against most armies, make them come to me, while I shoot and magic them down and prevent my magic from doing much as I get into combat. The S5/S6 hits really help me a lot. Moreover, vs dwarves and empire it would be AWESOME to have access to comet.

    My worries are the lack of magical buffs/debuffs though, and I am not convinced yet. Just wondering what people here would think. Im just increasingly unhappy with high magic :(
     
  2. Dreyer
    Cold One

    Dreyer New Member

    Messages:
    132
    Likes Received:
    2
    Trophy Points:
    0
    I usually play my lizardmen defensively as I think that is what the army is best at. The games were I have rushed against the enemy usually ends in me getting massacred
     
  3. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

    Messages:
    10,946
    Likes Received:
    19,462
    Trophy Points:
    113
    Iceshard Blizzard, Harmonic Convergence, Curse of the Midnight Wind.
     
  4. arcabis
    Saurus

    arcabis Member

    Messages:
    87
    Likes Received:
    0
    Trophy Points:
    6
    yes this buff is very good but i prefer to have tetto eko to be sure that i will have them and a slann for some direct damage or some other lore :p
     
  5. Lizardmatt
    Troglodon

    Lizardmatt New Member

    Messages:
    611
    Likes Received:
    13
    Trophy Points:
    0
    Cheaper to take a level 2 and a Slaan. Have the level 2 generate 1st, so the slaan gets the bulk of the good stuff.
     
  6. DeRailed_612
    Jungle Swarm

    DeRailed_612 New Member

    Messages:
    6
    Likes Received:
    0
    Trophy Points:
    1
    If you want to sit back and shoot magic, you could try Lore of Fire.
     
  7. eppe
    Kroxigor

    eppe Member

    Messages:
    299
    Likes Received:
    1
    Trophy Points:
    18
    I play defensive with my Kroak TG/Saurus blocks but offensive with everything else. I run Flamers, Rippers, and Skirmishers and my goal is for all those units to widdle the enemy down... and die... before they get to me. Come turn 5 you'll see CC with my big blocks and if I've done my job right you're going to have lost ALOT of units by the time you face them.
     
  8. Rhodium
    Kroxigor

    Rhodium New Member

    Messages:
    306
    Likes Received:
    4
    Trophy Points:
    0
    think you are taking units from a different army book and sneaking them into a lizardmen list ;)
     
  9. spawning of Bob
    Skar-Veteran

    spawning of Bob Well-Known Member

    Messages:
    2,911
    Likes Received:
    5,629
    Trophy Points:
    113
    Once again, Lizardmen piss on the enemy!
     
  10. eppe
    Kroxigor

    eppe Member

    Messages:
    299
    Likes Received:
    1
    Trophy Points:
    18
    Salamanders
     
  11. Beyonder
    Skink

    Beyonder New Member

    Messages:
    29
    Likes Received:
    0
    Trophy Points:
    0
    My problem is mostly tough stuff though, and that either has a ward save vs fire and/or is not too bothered by S4 hits. So I dont like fire as much :E
     

Share This Page