the attacks are lost a tad quickly. As for great barriere I'd instead say "absorbs the first X mortal wounds dealt to units in range" as opposed...
I don't quite get the change to either mystic shield or arcane bolt. Mystic shield is now significantly worse on squishy targets but only barely...
taking the nurgle points as baseline itd be about 10-ish plaguebearers if you dont do anything in particular for it, maybe 20 if you het lucky....
at least b putting the point cost outside of reinforcement points they've fixed the biggest issue that summoning had. Now it's just a question of...
since it doesn't glow magically; no of course not.
death does not seem a fitting taste for something tzeentchian, that sounds more nurgley or you know nagash-y
Meh, that's slightly dissapointing. Though at least it anwser the question of how they were going to stop armies with powerfull command abilities...
Also, does this mean that battalions also just give 1 extra point in total or 1 per turn? Cuz I had assumed it was 1 per turn especially seeing as...
1 in total or 1 per turn? 1 in total seems problematic as you'd need to get 3-4 extra before it'l really get anywhere. 1 per turn just seems way...
what would the discs taste like? I'm curious now. Also 20 kairic acolytes done. Only 20 more to go and 53 more of various tzaangor… it's progress...
what's the material you used for the d&d tiles.
the spiderfang have a strong team going with their spiders though, shouldn't be too difficult to keep the two seperate in terms of style.
yea seems to say only hit & wounds of 6 succeed. but hit wounds saves of 1 fail. Minor sidenote, wouldn't this also imply that technicly it's...
Really? I thought the natural 6's and 1's Always succeeding/failing were just extremely common house-rules. Not official rules. Put the gargants...
Just edited it to say "a variant of the 40K rule". Anyway, it's similar enough that they'd probably feel cheated if others got the 40K rule I guess.
I think the main issue is probably that the fish elves already took a variant of the 40K rule as their special rule.. that probaly makes it...
nope, most monsters aren't behemoths. But yeah, that'd already work a lot better. At least then it mostly just affects large stuff while monsters...
I get that taller than X would result in numerous issues with people trying to essentially cheat the system, but that could be solved by simply...
I just realized another silly thing about this rule… Monsters aren't protected by it, presumably cuz they're large and easy to hit. You know what...
what do you make em off?