The save was intendd to be a 3+, made a typo. But the essence remains the same. It'sa big bad nearly impossible to kill thing. The best way of...
So basicly how nurgle's summoning works currently (or some variant thereof) but minus the reinforcement point nonsense? That'd be amazing and a...
Let's get started then :p Right then let's make something utterly ridiculous an ancient that doesn't even begin to care about the enemies...
it'd be nice for the basic spells to also allow for some choice. It'd make bringing multiple of the same wizards valuable, they can serve as a...
At least those flasks hurt friend and foe.. So unless SCE now also get disturbing amounts of selfhealing there's at least something resembling a...
Hence my opinion it'd need some compensation if it's going to lose its shooting power :p Freeguild stuff has the human keyword. Shame for the...
I wouldn't call that "more tactically" I'd call that "completly changing the intended purpose of the Bastiladon and now using it appropriatly for...
Those are all significantly cheaper than the bastiladon. If you spend the same amount of points a bastiladon costs you get a far better melee...
I think it's melee capabilities seem better in WFHB, the AoS version is only reliable going to kill 2-3 models if they have 1 wound and a save of...
Meh, I'm fine with it happening when the transport dies (provided there's a chance for the embarked troops to escape). But doing it on a normal...
Slaying the ones that can't get out seems a tad harsh, also a 3" radious is perhaps a tad small, too easy to block disembarking seeing as it's...
You can edit posts but not delete em. mm, I would love combo's like that, though I'd also like "if you have 2 starpriests, cast..." especially...
Was it still supposed to be an unmovable meatshield then? Cuz the WHFB version you're describing seems more like mobile artilery than the AoS...
looks like a cool unit. I especially like his supportive capabilities. O there's bound to be some stuff we could take from fantay, but I'm sure...
I don't want to recreat those horror stories :p But it'd be nice if wizards and magic felt more impactfull than they do now. Especially the more...
O, I'd be fine with shooting not working in melee for the proper archers and such provided the guys like the bastiladon or kairic acolytes who are...
Nope, I haven't. And given the horror stories I've heared I can imagine that might indeed be why.
The issue would be that certain behemoths like our bastiladon have their firepower fairly neatly divided between melee and range (mostly cuz...
The rule of 1 doesn't stop the spam though. There's so many variants of spells with a casting value of 5-7 that do D3 damage with the occasional...
That's still awkward for your behemoths and the units that are somewhere mid-way between ranged and melee like kairic acolytes or tzeentch horrors.