meh, limiting it to one per turn wouldn't be much of an improvement for factions like ours that have a relative large amount of command abilities...
does rise the question what they're going to do with that battalion though
Also, I do hope this means they'l release a new battletome with updated erata. At this point the list of errors and changes starts to pile on...
I think regardless of how severe the nerf to shooting is we'l probably mostly benefit from it. We simply don't have enough ranged stuff to really...
Nevermind, I somehow thought they could only use that in their own turn in which case they could get stuck only using wary fighter but back in...
O they don't need to be dominating, and we definitly don't need spell that blow up half an army in one go. But currently magic just feels very...
Actually now that I think about it, behemoths wouldn't be the only ones screwed. There's also stuff like Kairic acolytes or Tzeentch horrors that...
I do hope they take stuff like bastillidons and the like into account yeah.. archers not being able to shoot is fine. But bastillidons are...
yea, 4 is possibly one of the most interesting one but also will take the most time to actually develop. Though to be honest a lot of the unique...
nope I haven't, one of the downsides of not following all the various boards, feel free to mere the topics.
So this just popped up. He mentions some interesting stuff with respect to shooting, command abilities & magic. It also introduces two new armies;...
No I haven't. And I'm not necesarly saying Arcane bolt spam didn't need a nerf (though given the myriad of ways mortal wounds can still be...
There's no logical basis to say mystic shields (or any other effect for that matter) can be stacked, to be honest an explicit rule for that...
It conflicts with the rule of cool, which is generally a "dumb" thing to do :p As for it adding "strategy". With only 1 available cast there...
I really don't get why they didn't just use this approach.. they already had the rule in Kroaks deliverance anyway. Might as well apply it everywhere.
The core-issues are as follows: It's dumb and diminishes the cool-factor of wizards by massivly gimping their power. A coven of supposedly...
yeah, the last bit has focussed on those as we're severly lacking in that department and it's the easiest bit for new stuff. Saurus guards have...
That could be a cool new unit :p
2 wounds is the bare minimum they need to actually be a "good" unit. As opposed to their current weird state where theý're borderline immortal to...
well there's hope then since they do seem to occasionally borrow stuff from 40k