Heck, you could probably even drop the scar vet and just go with the chief as your general. With the points you could form 2 units of 4 terradons...
I'd definitely rather take another skink skirmisher instead of making one a brave, but maybe you don't have the models? Otherwise it looks pretty...
I personally think if you're going to spend 50 points on the spear, you might as well take advantage of it by putting it on the Ancient. Your...
I'm liking the new version. The diadem is a great item.. against the dwarves you can try to pop off a few spells since you won't need dispel...
At 1000 points, I think you should have an Engine of the Gods. Your magic defense right now is 2 dispel dice... Add an engine with a skink...
Dwarves get 4 dispel dice starting out. A Runelord adds a further 2, and his anvil adds one more. Thorek is a Runelord and brings an anvil. So...
Thorek is utterly broken. EotG is pretty solid in any list, I'd bring two of them if he brings Thorek. The good thing about the Carnosaur is...
Those skink blocks should have full command, although you may be just not listing it. They're US 23, might as well back them up with command....
If you're set on running a Slann, you will need to push it to 2000 points so you can take a Lord choice. If you run with a Slann, you will...
The problem is the skink chief isn't union, so he's not allowed to touch the weapons even though he could do a better job. He replaces two of the...
You aren't required to use the multi-shot feature, and if you think after moving most of your guys are at long range, you should just fire a...
I'd say randomize amongst the valid targets for ranks. So say you're shooting at the front of the mixed unit and it is six skinks wide, with the...
I don't own either thing yet, but if I get a stegadon model and make it the EotG, do I (or can I) use a skink priest on foot anywhere on the thing...
If you are going to face any block units, take a couple salamanders. O&G will hate the panic checks, dwarves will hate the -3 armor as will...
2x 16 Skinks FC, 2 Kroxigor Another solution to this would be... 4 x 8 Skinks + 1 Kroxigor no command Make a bunch of detachments! These...
Lizardmen are all born with a pre-ordained purpose, and it would stand to reason that they wouldn't be burdened with too many unnecessary...
I'm starting to think of ways to use the skinks/kroxigors units. My first idea is with one kroxigor and about 21 skinks with full command (full...
I think they do strike simultaneously, and while it's true you resolve combats in your preferred order, you must eventually fight all combats. In...
Lord starts with 4+, shieldbearers add 2, so 2+, not 0+. Resistance makes the armor save re-rollable. Adding a rune of stone could get him to 1+...
I would say they all hit simultaneously on the charge. Charging negates Initiative for the defenders, so it will for the chargers as well. Since...