I think this could be a good basis for future tacticas. Each week we could have a topic that's open for general discussion (common unit sizes,...
I don't think it's worth it at all anymore. EOTG is too easy to kill with both shooting and combat (you can challenge the priest even if he hits a...
http://www.lustria-online.com/viewtopic.php?f=15&t=4833
You can't take cupped hands and power scroll together, both are arcane items. Bane head is wasted with lore of life, as you won't be doing much...
The only time you get to fight a "second" round of combat is if you overrun into an already existing combat that hasn't been handled yet.
EOTG is terrible, you can't even safely charge it into the flank without the priest getting challenged. Ancient is the way to go.
Actually, I find that even one steg (I prefer the ancient) can save your real game winners (TG and saurus blocks) from a turn of shooting. Well...
22+2, FC. They'll surprise you will how well they do. Last Saturday mine took out Skulltaker and 3 Jugs unassisted... granted only 2 skinks and...
The changes to templates is what really hurts.
No parry save if using a magic weapon or magic shield.
Well, just got a notice that 's the tourney has been bumped to 750 points... which means that I'll be seeing at least 1 Hydra. :depressed:...
I'm guessing since they gave every the great reach rule that Krox should get to keep something cool.
There's nothing outside of chariots in the HE book that have T4, not even their special characters. I assume you're talking about Sword Masters or...
The only daemon they have is the daemon prince, and he's terrible for the points. Do you have a general build in mind? What units do you...
P66, BRB-- they strike simultaneously and neither gets a reroll.
It all depends on how you use them. They're perfect for flanking and chasing down other flankers, but you have to be cautious about what you...
March 12 8-18 inch charge range, 8 poison shots if you don't feel like you can risk a long charge + a stand and shoot option when they charge you...
Athel Loren: zero VC and TK: both have one, neither is better than other spell options. High magic: one, standard issue 2d6 S4. DOC: Now here's...
I'm in love with skrox units, 22+2 with command will do amazing things. Skirmishers took a big hit in 8th.
Death and shadow have none, life has one that's not very good, heavens has two: one is meh, etc etc etc. They're not that scary, and there's not...