For shooting, I always split the unit's shots if that is the case. 6 in short range, 6 at long range. That is always how we play it. I alway...
1 unit of saurus, 1 of skinks, 1 of cold one riders, a teredon rider, a stegedon with great bow, a slann and krock gar and his carnesaw That is a...
The only exception would be if the Slann was already in a challenge. He would stay in the challenge.
Another point to mention is that not only can they not be stomped, but the dreaded 13th spell (IIRC) cannont be used against the unit as it is...
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Craken is correct. Further, in your example, if you put the skink priest in the chameleon unit, he shares the skirmisher rule. However, the...
I was hoping for more.... :depressed:
I have entered my Ogre Tyrant. First one for me as well.
I read a rumor somewhere that said that there will be new rules in upcoming WD that are for when an army faces the same army type (i.e. lizardmen...
I just finished magnatizing my Ogres (for trays). I also have them about 80% painted (no characters yet). I have my first game with the new...
They do. They are classified as monstrous infantry. That gives them a stomp attack.
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That chariot will probably be an either/or kit of the black coach or some new chariot. Seems that now GW always likes to make the kits have 2...
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SanDiegoSurrealist is correct about the no stomps. You can find it in the FAQ. No stomps and not dreaded 13th spell. Because it is a mixed unit.
Intereseting builds there. Do you normally run those in a unit of cold ones or do they run solo?
Poison shots are your friend! Skinks will ruin the Ogres day. The only Ogres that are immune to poison are the butchers, Firebellies, and...
I agree on the skaven issue. It is a little depressing to see so many units of skaven put down during deployement. Sure, the are mostly throw...
Thanks! And Merry Christmas and Happy Holidays to all!
Saurus are always a good choice. Chameleons will do ok as well. You should go heavy on skirmishers becasue the poison shots will really ruin his...