For the ethereal slaan, I'd run one or two cheap characters on foot, and go with lore of shadow. Shadow is a very solid lore, and Smoke and...
Re: Dice Pledges: Closing Sept. 10 Lets finish this one off before adding scatter. While I love the idea, who's going to buy more than one...
Skink Skirmishers get to move 20" thanks to boosted walk between world. The skinks move 6 inches forward and are forced to pause as the fanatics...
I think the only problem you will run into is the lack of hitting power in melee. An old lizard once told me that Saurus murder scrubs, but need...
I'm not sold on this anymore. Saurus have some good match ups, and skinks have some really bad ones. From what I've seen, the lower leadership...
Fanatics and manglers have special rules that allow you to move on them; they do 2D6 S5 hits (or 3D6 S6 for manglers) then the fanatic/mangler is...
2 cold one attacks is 1 wound? 4 melee attacks should roll a 6? Odds of rolling no sixes is 48.2% which is a long way from "should". With an...
Re: Dice Pledges: Closing Sept. 10 Hey, I don't really care which artillery dice I get. You can shift my 6 to ether side if it puts us into the...
You want ward saves on both. Between doom divers and troll vomit, the ward save will be more useful than other options. I'd also consider...
Sometimes the good things you don't plan for, they just come up spur of the moment. Went up against an Orc and Goblin Gunline, that was using the...
Yup, saurus are too small at 17. I'd bump to at least 24, or go the other way and drop then to 10 or 12. 24 has the advantage of more attacks and...
Slaan with high magic is good, unforging not only puts a wound on that unkillable guy (1+ armor, super ward save), but also starts to strip his...
The oldblood might be tied up somewhere else. That why I'd go with 2 old bloods. -Matt
Put a chief on at least 2 of them. It's awesome. -Matt
Which is why you run 2. Give the 2nd one, Cold One, Great Weapon, Tricksters Helm, Talisman of Preservation. Either Oldblood can go toe to toe...
Everything gets 1 supporting attack, unless they have a rule that gives them more (like monstrous infantry, monstrous beasts and monstrous cav...
I'm planning an alternate platform for the Ark of Sotek; It will have the 4th crewman on it, a bunch of snakes, and some how the right hand for...
Join Tic Tac first. When Kroak joins, "All models in the combined unit become unbreakable". -Matt
Almost Forgot: Try building chiefs on rippers for your box set. For ~86 points you get 3 S5 attacks (Init6) and 3 S4 armor piercing killing blow...
Tic Tac is best in a temple guard deathstar with Kroak. It makes them -2 to be shot, -1 to be hit in melee. It's a big FU to any BS based...