makes em even more space marine though as they're even more superhuman. At least now they're more angels than superhuman.
I'm not sure if they're a proper "winning" army, cuz despite being fairly overpowered I can't say I've seen any real tournament winning strategy....
we already have the seraphon as a dedicated anti-chaos faction though... So even that purpose is kinda weak for the SCE.. And yeah, the SCE are...
They also don't make that much sense as a faction in universe in AoS, unlike 40K. In 40K the imperium needs SM to be able to fight the various...
Meh, the entire rule is just stupid and shouldn't have existed to begin with. Abilities like those of the Rippers or even Kroak's shouldn't be...
yup, that's the basic "logic" behind it. Though it's an arbitrary distinction as the end-result is the same and the mechanic involved doesn't...
Most likely cuz they just didn't pay a whole lot of attention and phrased it in such a way that Foot of gork wasn't included and since foot of...
neat, so an extra hero, a squad of immortals and a different big war machine. That does make it one of the better start collecting boxes that I've...
the whole rule of one is a terrible bandaid and mostly just seems to break the "cool" stuff as opposed to actually targetting the problematic...
To be honest.. that's dumb... the rippers ability is specificly designed with the intention of being used multiple times. It makes virtually no...
in which faq? I can't find it on the site
How what where?
Ah, I was under the impression most of those have existed as playavle factions or quite some time already. Custodes are the only proper new one...
At least the Khornate one is fairly different from the existing one, more elite fighters and a dog instead of cannonfodder... the stormforged are...
Is there actually anything known about how they update stuff/how GW works? cuz apart from the plans to do the GHB yearly I don't think I've ever...
meh, it is still annoying, especially if your preferred faction gets little to no attention. E.g. if they didn't focus so damn much on the SCE...
No I thought the rule: "No Named or Unique Characters are allowed." Is too restrictive. Nagash or Alarielle are probably too powerfull in a...
eh, what factions got added that were space marines to 40k?
meh, that'd actually would make depressingly much sense.. especially considering the amount of variation in some of the factions... seems like...
You only need 216 skinks to kill something like alarielle in 1 turn as I've mentioned earlier. I'm sure 300+ skinks can shoot a down a bunch of SC...