Hence my opinion it'd need some compensation if it's going to lose its shooting power :p Freeguild stuff has the human keyword. Shame for the...
I wouldn't call that "more tactically" I'd call that "completly changing the intended purpose of the Bastiladon and now using it appropriatly for...
Those are all significantly cheaper than the bastiladon. If you spend the same amount of points a bastiladon costs you get a far better melee...
I think it's melee capabilities seem better in WFHB, the AoS version is only reliable going to kill 2-3 models if they have 1 wound and a save of...
Meh, I'm fine with it happening when the transport dies (provided there's a chance for the embarked troops to escape). But doing it on a normal...
Slaying the ones that can't get out seems a tad harsh, also a 3" radious is perhaps a tad small, too easy to block disembarking seeing as it's...
You can edit posts but not delete em. mm, I would love combo's like that, though I'd also like "if you have 2 starpriests, cast..." especially...
Was it still supposed to be an unmovable meatshield then? Cuz the WHFB version you're describing seems more like mobile artilery than the AoS...
looks like a cool unit. I especially like his supportive capabilities. O there's bound to be some stuff we could take from fantay, but I'm sure...
I don't want to recreat those horror stories :p But it'd be nice if wizards and magic felt more impactfull than they do now. Especially the more...
O, I'd be fine with shooting not working in melee for the proper archers and such provided the guys like the bastiladon or kairic acolytes who are...
Nope, I haven't. And given the horror stories I've heared I can imagine that might indeed be why.
The issue would be that certain behemoths like our bastiladon have their firepower fairly neatly divided between melee and range (mostly cuz...
The rule of 1 doesn't stop the spam though. There's so many variants of spells with a casting value of 5-7 that do D3 damage with the occasional...
That's still awkward for your behemoths and the units that are somewhere mid-way between ranged and melee like kairic acolytes or tzeentch horrors.
meh, limiting it to one per turn wouldn't be much of an improvement for factions like ours that have a relative large amount of command abilities...
does rise the question what they're going to do with that battalion though
Also, I do hope this means they'l release a new battletome with updated erata. At this point the list of errors and changes starts to pile on...
I think regardless of how severe the nerf to shooting is we'l probably mostly benefit from it. We simply don't have enough ranged stuff to really...
Nevermind, I somehow thought they could only use that in their own turn in which case they could get stuck only using wary fighter but back in...