seriously? Why is this not mentioned anywhere... it removes so much pressure from the rituals... And as @Paradoxical Pacifism mentions, adding...
To be honest, it does feel lackluster on account of it only affecting 1 roll. Outside of special attacks or abilities like the EOTG or an attack...
YOu don't get the old mystic shield, you get it on 1 save roll. So unless you only get wounded once that turn it won't have anywhere the same...
eh, I think it was "Vortex no thanks: vortex mechanic removal" It stops the AI from actually performing the rituals (though they will still gather...
Chasing artillery works provided the artillery can't aim effectivly at the terradons or if you can fight em in melee if it has a humanoid...
I have attempted everything apart from the dark elves. I mostly play dwarfs, lizardmen and vampire counts. It's a good DLC though I don't like...
I usually have the battle difficulty at hard or very hard and the campaign difficulty 1 or 2 levels below it. Eventually getting them equal again...
then you have a faction unlocker mod. Though potentially one that CA isn't happy with. There's also some faction unlockers that allow you to play...
The vortex compaign is indeed.. problematic at times. Especially cuz races like the high elves start confederating and then have a billion ritual...
They have by far the best synergy with the serpent staff yea, given that they actually have a decent number of bite attacks in a unit. It's a...
seriously? That's the reason for our floaty chairs? I thought it was just cuz they aren't exactly the most physical fit of creatures.
Better the world, be that first developer to not screw over his succesor :P
no no, it never falls apart, just stick some more bandaids on it and laugh at the poor sod that's going to have to fix it 10 years down the line :p
I think it's very much less efficient nowadays, or at least they've changed something with how things are done when you swap shards. When you join...
That's the point. Knights aren't what you take as your death-star or as your fancy elite unit of doom. Knights are what battleline tax should be...
meh.. the balewind literally states "it's part of the wizards model" so disagreeing with it is a tad silly. But yeah I guess it's not worth...
WoW back in the day wasn't a terrible drain on stuff though. The details on character models and especially spells wasn't amazing so the amount of...
10 man units of skinks are terrible if you want your battleline to actually do something beyond existing and standing in the way. Admittadly,...
Weren't there people looking forward to grot stuff? There's a post on facebook regarding greenskins with some comments from GW replying rather...
mwha, would depend on what you want to do in multiplayer. Something like total war or an MMO-raid with 100's of models spells and whatnot walking...