I mean, 10 Skinks a turn?
Myself and @Erta Wanderer plan to do the same. We should totally have each other as guest on show :D
That is how it was done in the old days.
What if... maybe.... you already are a....um... lizard.
They are bascially our auric hearthguard. Just take a couple units of 5 to soak wounds for the Slann.
That is what I get for trying to use the Italian language point sheet. lol
I would rebase to rounds. Most events require them.
Yeah, If you CP bump them they have higher damage potential. The main lose is their ability to drop 3" away. I am thinking I will run 6 Rippers in...
Yep. Helps with Fyreslayers matchups a lot though.
Mortal are just damage that is dealt which by passes the save characteristic. It is still damage dealt.
Yeah, 220 would seem fine. Specially when you consider that a Sorc Lord on Manticor is about the same price. The Trog is about 40 points worth...
They are just small adornment bits. Hand on shields, weapons, crest, helmets, bracers, ect.
I still haven't made up my mind on Skink Loadouts. I rather like Javs and shields for FoS Skink Hordes. There should be enough movement to get...
I mean, their Scales stop them when they get hit with a missile or weapon. That seems fluffy that it wouldn't stop a spell. If GW had intended it...
Those are some nice looking models. Also, your penmanship is very legible.
This is correct. Scale Skink reduces the An attack according to the core rules is an action taken by a unit in that uses the profile of a melee...
Yeah, for 260 I cant see a reason to not bring a Slann instead. Unless the spell sell for d3 CCP stacks and he can also give his up, but even then...
I have preemptively liked all your post @Killer Angel, your overviews are always great!
Really wish we had a usable 1 drop battalion like DoT. Still very happy with the book. Losing our unique style of play is a bit bitter sweet though.
Agreed. The battletome is an improvement. We lost flavor and some our uniqueness, but we are very very competitive.