Guards should have a 2" range. Have you seen the size of their halberds?
Wasn't he smashed to pieces and given a golden shower?
I feel like Saurus Guard are mostly fine. What they're missing is a good buff from the Eternity Warden and a proper battalion. Yeah the Eternity...
Even if it isn't Kroxigors, I will likely buy a few boxes just to have alphas for my skink/saurus blocks.
And if your terradons get charged but somehow don't die, then you can do a retreat and drop bombs.
I just hope the team is actually viable. Stunty teams are normally very bad
Salamander and Razordon hunting packs have a minimum of 4 models per unit. Refer to the special rules on their warscroll: "1 in every 4 models in...
Pretty much this. I'd like to add on a few things in point form though - I find TTS quite liberating. You can run any list you want from any army...
I did a game with one of the Lustria members here. It's doable.
Speaking of summoning.. I'm a bit confused. How does it work now? I know we forgo the first spell... may I ask for a quick summary of how we are...
Rippers sound nice and may have uses, but right now Terradons backed by a Terradon chief are able to deal reliable MW's to key targets (normally...
Great win. Can't wait to see more.
What if you went javs and clubs?
If you roll a nat 1, it's a fail. If you apply 10,000 rend to 1, but it still equals to one, it's teeeeeeeechnically unmodified ;)
CLAN SKRYE SHALL LEAD-GUIDE ALL SKAVEN TO VICTORY, YES-YES.
Dont forget mass hordes of clan rats.
My only gripe with the Ripper Chief isn't necessarily that it was nerfed, but that it was GW missing a sentence in an otherwise standardized CA....
I've never faced Fyreslayers. If I encounter any, some little tips when facing them?
My initial reaction is to use the ShadowStrike Starhost battalion, but you deploy at the end of your movement. Perhaps it could work if you tie up...
I honestly never thought Scaley applied to MWs anyways, so it isn't a big change to me *shrug*.