Very solid list, I tend to play similar when I am fielding saurus knights. Couple of moments I'd change: 1) Drop bastiladon. Koatl's claw is...
I think the problem is that GW tried to solve single problem multiple ways. The both games tend to suffer from it in multiple ways (e.g. old kroak...
You can drop priest and go for 2 drops. I like double prime warbeast idea. But you will have to drop priest and have no slot for additional artefact.
Bonus command point never hurts in koatl's claw - it tied on command abilities heavily. Triumphs are also helpful. Koatl's claw can benifit from...
Good point, but I find having multiple bonuses in early game more useful. Unless you are playing against heavy shooting/magic army, you won't have...
I don't know which units do you actually have, but, first of all, in Koatl's Claw you have to take eviscerating blade as a first artefact. And I...
Oldblood on Carno+Scarvet on CO is better than oldblood on foot +scarvet on carno, IMO. Mostly because of mobility and Oldbloods spear is better....
Warhammer always has been about phyrric victories. You cannot destroy entire army/certain characters, because people play them. The best way to...
>Go against Changehost/lumineth; >get first turn without being able to reach anything; >doubled against shooting/magic army.
There's an important point of the ability - it is not a shooting attack. So, if your bastiladon is tied in combat, it still can deal damage...
Dual bastiladon lists won't even notice him.
Well, priest won't have enough CP to use his command ability, only prayer is useful (which could be actually very nice, once it goes off), but...
This. It was in some FAQ.
I tried this list: Allegiance: Seraphon - Constellation: Thunder Lizard Leaders Stegadon with Skink Chief (250) - General - Command Trait: Prime...
I'd say that Lumineth's two spells are way more dangerous shutting down abilities, especially against armies with low bravery. And they can use...
Thunderquake is way better. Krox/sallies are not tax at all and often MVPs of the battalion and run+shoot+charge is super-important.
May be good to finish off something imprortant with decenst save/concverve CP. I don't see real competitive value in the battalion.
They managed to miss the most important bit of info, heh.
Seems absolutely broken. I hope that kroak will know both the spell of celestial domination and celestial manipulation. I hate the fact that...
I wonder how they could represent Kroak's mastery in magic without repeating themeselves, when they already have Nagash, who casts 8 times with +3...