I know, I'm just happy to finally have something vaguely interesting, with a coherent theme, & without it immeadiatly being undercut by gamey...
Anyways; Slaves to darkness: faction: recieve blessings from the gods after killing something. Beasts and non-hero monsters can't be blessed...
meh, not like the shorter range truly fixes that problem. It's just an inherent flaw in the way objectives are controlled. Also, doesn't the...
Nope, been around a while. As far as I remember the other new editions were handled considerably better. Still not great, because GW in general...
Sure, but by removing the one-and-done; and not really giving it anything in return, it's left without much of a purpose. Very simply put; what...
Previously, they were designed around 1 big bombing run, doing a lot of damage in one go. As long as they had that 1 big payload as the focus it...
Hasn't that only been the tail end of 3th when we got our new tome? Or am I mixing some stuff up. It looks fine, but nothing special. It looks...
The point is that Terradons are a skirmishing troop without the ability to actually skirmish, because they have a glaringly obvious hole in their...
Honestly, the biggest change for the slann is: - Baseline ward - No longer needing to sacrifice his spells for summons. Unforunatly the personal...
I mean, sure, maybe starpriests gets a "fix-fundamental-flaw-in-terradons"-spell; but that doesn't suddenly make it a well-designed unit. It just...
Seraphon: faction: Pick an asterism at the start of the game 4 buffs: companion weapons have crit (2) -1 to rend for attacks that target...
Meh, it brings the advantage that at least they can blow things up without needing to care about upsetting anyone. The imperium can lose a billion...
Look, that's great and all. But we already established that the old WHF playerbase wasn't enough. It doesn't really matter if 90% of ex-fantasy...
There's a schedule somewhere?
Vampires: Faction: Vampires heal D3 if they fought, 2D3 if it destroyed a unit in combat. Healing happens at the end of a turn gravewalker or...
People where saying that about KO? They have plenty going on to be independent. It's mostly the fyreslayers that are terribly one-note for an...
At least that one makes sense; they seem to have standardized rider weapons across the board. What's more surprising is that all the actual...